How to get custom tracks on mx vs atv reflex xbox 360


MX vs. ATV Reflex Cheats, Codes, Cheat Codes, Walkthrough, Guide, FAQ, Unlockables for Xbox 360

MX vs. ATV Reflex

Corey Feldman Interview
Review

Cheat mode

At the options menu, select the "Cheat Codes" option, then enter one of the following codes to activate the corresponding cheat function. If you entered the code correctly, you will hear the sound of an engine.

    All locations

    Enter "WHERETO" as a code to unlock all locations.

    All ATVs

    Enter "COUCHES" as a code to unlock all ATVs.

    All MX vehicles

    Enter " BRAPBRAP" as a code to unlock all MX vehicles.

    All AI characters

    Enter "ALLAI" as a code to unlock all AI characters.

    All gear

    Enter "GEAREDUP" as a code to unlock all gear. -From: alexpeterson16

    All helmets

    Enter "SKULLCAP" as a code to unlock all helmets.

    All goggles

    Enter "WINDOWS" as a code to unlock all goggles.

    All neckbraces and chests protectors

    Enter "SAFETYFIRST" as a code to unlock all neckbraces and chests protectors.

    All boots

    Enter "KICKS" as a code to unlock all boots.

    Justin Brayton and KTM bikes

    Enter "READYTORACE" as a code to unlock Justin Brayton and KTM bikes in Arcade mode. -From: alexpeterson16

Achievements

Accomplish the indicated achievement to get the corresponding number of Gamerscore points:

    Waypoint Series 1 (15 points): Place 3rd or higher in the Waypoint Series 1 in the MotoCareer.
    Waypoint Series 2 (15 points): Place 3rd or higher in the Waypoint Series 2 in the MotoCareer.
    Waypoint Series 3 (15 points): Place 3rd or higher in the Waypoint Series 3 in the MotoCareer.
    National Series 1 (15 points): Place 3rd or higher in the National Series 1 in the MotoCareer.
    National Series 2 (15 points): Place 3rd or higher in the National Series 2 in the MotoCareer.
    National Series 3 (30 points): Place 3rd or higher in the National Series 3 in the MotoCareer.
    Supercross Series 1 (15 points): Place 3rd or higher in the Supercross Series 1 in the MotoCareer.
    Supercross Series 2 (15 points): Place 3rd or higher in the Supercross Series 2 in the MotoCareer.
    Supercross Series 3 (30 points): Place 3rd or higher in the Supercross Series 3 in the MotoCareer.
    Freestyle Series 1 (15 points): Place 3rd or higher in the Freestyle Series 1 in the MotoCareer.
    Freestyle Series 2 (15 points): Place 3rd or higher in the Freestyle Series 2 in the MotoCareer.
    Freestyle Series 3 (15 points): Place 3rd or higher in the Freestyle Series 3 in the MotoCareer.
    Omnicross Series 1 (15 points): Place 3rd or higher in the Omnicross Series 1 in the MotoCareer.
    Omnicross Series 2 (15 points): Place 3rd or higher in the Omnicross Series 2 in the MotoCareer.
    Omnicross Series 3 (15 points): Place 3rd or higher in the Omnicross Series 3 in the MotoCareer.
    Champion Sport Track Series 1 (15 points): Place 3rd or higher in the Champion Sport Track Series 1 in the MotoCareer.
    Champion Sport Track Series 2 (15 points): Place 3rd or higher in the Champion Sport Track Series 2 in the MotoCareer.
    Champion Sport Track Series 3 (15 points): Place 3rd or higher in the Champion Sport Track Series 3 in the MotoCareer.
    Ironman of Offroad (75 points): Win all Series in the MotoCareer.
    Champion of Champions (25 points): Win all Face-Off Challenges in the MotoCareer.
    Greatest of All Time (100 points): Place 1st in all events in the MotoCareer.
    Gold Standard (10 points): Earn a Gold medal in any MotoCareer Free Ride Challenge.
    Precious Medals (50 points): Earn a Gold medal in all MotoCareer Free Ride Challenges.
    Step Into the Arena (15 points): Complete an Xbox LIVE Playlist Match.
    To the Victor... (15 points): Place 1st in an Xbox LIVE Playlist Match with 11 human opponents.
    Endurance (25 points): Complete 25 Xbox LIVE Playlist Matches.
    Long Live the King (50 points): Place 1st in 25 Xbox LIVE Playlist Matches.
    Leveler (15 points): Finish ahead of any opponent who has a higher Experience Level in a Xbox LIVE Playlist Match.
    You're It! (15 points): Win a Tag Mini-Game in an Xbox LIVE Playlist Match.
    Snake in the Grass (15 points): Win a Snake Mini-Game in an Xbox LIVE Playlist Match.
    Moto Skills (15 points): Complete MotoSkills 1, 2 and 3.
    Master Skills (15 points): Complete MotoSkills 4, 5 and 6.
    Trickster (15 points): Perform any airborne Trick and land successfully.
    Hat-Trick! (15 points): Perform three consecutive, unique airborne Tricks in one jump.
    Perfection (25 points): Earn a judge's score of 10.0 in a Freestyle Event.
    Freestylin' (25 points): Win a Freestyle Event in the MotoCareer without repeating a trick.
    Coming on Strong (15 points): Lap an Opponent in a Race.
    Ace in the Hole (15 points): Win 10 Holeshots.
    Showboat (15 points): Pull off three unique tricks in a Race Event.
    Tuning In (5 points): Adjust a Tuning Slider and save the new setting.
    Keeping it Clean (15 points): Complete a Race in a Machine with all body panels still attached to your vehicle.
    Skeletal Remains (15 points): Complete a Race in a Machine with no body panels remaining on your vehicle.
    Wreck-less (5 points): Avoid a Wreck in a Race.
    Close Calls! (25 points): Avoid 100 Wrecks.
    You are Legend (25 points): Place 1st in any Race on All-Time difficulty.
    Long Jumper (15 points): Land a jump distance of 300 feet or greater.
    Wheelie King (15 points): Hold a Wheelie trick for 150 feet or longer.
    Stoppie Master (15 points): Hold a Stoppie trick for 75 feet or longer.
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MX vs ATV Reflex Tracks Overview


Overview       Track Maps


Overview:


I like what Rainbow has done with terrain deformation in Reflex. It really adds a lot to the game. The tracks included in the game show it off really well and after spending a few hours with the PC version I decided that I wanted to write up a little something about each one from a Track Makers point of view.

I plan to cover each National and SX track over the next several weeks. I will be doing them in the order that they show up in the career mode and finishing up with the 4 DLC tracks that are in the Arcade mode. Each track will have it's own page and each track will have the following:

Riding Tips:

  Scawn7 has gratiously offered to give riding tips on each track. If all you care about is how to get around the track quickly then just right to Scawn7's riding tips.

A detailed lap around the track with screenshots.

  For each track I will go turn by turn and talk about the track. I will discuss lines and options. I will certainly talk about what things I like. If there is some technical information that I learn about the track I will mention it and if I learn something in the future I will update these pages. I still have a lot to learn about the subtleties of terrain deformation and the traction mapping.

Features of the tracks that interest me:

?
  Terrain Deformation - This adds so much to the game. Some of it is smoke and mirrors and some of it is real time terrain deformation. The smoke and mirrors part is that the tracks are already rutted to begin with. They have a nice natural look to them. There are many spots that have ruts that if you spin donuts over them they are as hard as a rock and hardly deform. There are also eye candy tricks to make it look more rutted then it is. Quality texturing accomplishes that. The greatest stuff is that this is just the starting point and that in many areas the track actually ruts in real time.

I commented to RBW_Checkerz448 about things that I had noticed with the deformation and he replied with this:

"As far as the deformation, it does get more beat up with more riders because the ruts are actually left by the tires and really reads off of whether the tire is slipping or not as well as how much the bike is compressed.

As far as after 10 laps it not changing much, well, the deeper it goes, the slower it deforms to simulate the track getting packed down and also to keep from having a 300 foot crater after a 30 lap race. As developers, we control both how fast and how deep the deformation goes seperately with masks. The slip you notice is actually the lack of bumps from the terrain getting "polished" smooth and pushing the "loam" into a berm which lets you really rail."

Traction Mapping - This is much improved over what we had in MCM 2. I really tried to use it Valley Ride and the transitions from one level to the other were too extreme. It is much more subtle in Reflex and combined with the terrain deformation adds a lot to the fun factor.

Water/Mud - The way this is used in the game adds a lot to it. Tracks like Moto 448 and Razorback really take advantage of it. In every iteration of the game they have improved how well this works. Does everyone remember us painting water on the texture or using models to simulate a puddle?



Overview       Track Maps


Track Maps:


 
 

The DIRT on Lost Meadow

 

The DIRT on Stone Point Round 1

 

 
 
 

The DIRT on Sugar Ridge MX

 

The DIRT on Manchester Round 1

 

 
 
 

The DIRT on Moto 448

 

The DIRT on Fort Dodge Round 1

 

 
 
 

The DIRT on Prairie Valley

 

The DIRT on Kingston Round 1

 

 
 
 

Sandwick - Coming Soon

 

Manchester Round 2 - Coming Soon

 

 
 
 

Pine Top - Coming Soon

 

Fort Dodge Round 2 - Coming Soon

 

 
 
 

Armadillo Flats - Coming Soon

 

Stone Pont Round 2 - Coming Soon

 

 
 
 

Razorback - Coming Soon

 

Kingston Round 2 - Coming Soon

 

 
 
 

Headshake Hills - Coming Soon

 

Boxcar - Coming Soon

 

 
 
 

Grasslands - Coming Soon

 

Switchyard - Coming Soon

 

Overview       Track Maps


MX vs.

ATV Reflex - Gambling

Few of us follow what's going on in the world of motocross, or even know the names of key racing stars. However the sight of motorcycles wallowing in the mud invariably produces on men aged from 12 to 32 years old hypnotic impression - there is something in this sport something that distinguishes it from civilized and skimmed asphalt races. Not high speeds - they just don't exist here. And not even the number of broken bones riders, which is much higher than in other disciplines. Case, most likely in a different way: to be a motocross star, you need to do more than just ride faster than anyone - you need to do it spectacularly, to be a real actor in the saddle.

Perhaps this is why motocross (compared to other types of racing competitions) has so many girls. Prancing on a two-wheeled horse is not for you to sit inside a cramped car where no one can see you anyway. The main thing here is the show. When riders in bright overalls overcome a climb so steep that the stairs in your entrance, in comparison with it, it will seem like a smooth avenue, to them involuntarily get respect. Therefore, the demand (albeit very limited) for simulators motocross always exists, and sometimes among them there are really good games. Now, with the advent of MX vs ATV Reflex , there was one more.

How I spent my summer

The start of motocross is a special ritual that is reminiscent of racetrack racing. Until the iron barrier comes down, everyone gets nervous and keeps their hand on the clutch lever.

Despite the fact that Rainbow Studios was a bit whether not single-handedly brought to the people three-dimensional motorcycle racing (ancient Motocross Madness - just their work), the first game to notice the show appeal of this discipline was last year's Pure . Aerial acrobatics at a height of 50 meters above the ground had little to do with real motorcycle racing, but it was largely thanks to her that the Black Rock Studio broke the bank. MX vs ATV Reflex, which still adheres to the laws of the real world (included licensed racers and championships), against this background it looks real anachronism. Motorcycles (as well as quads, buggies and pickup trucks) go around and bounce around on artificial springboards - well, where have we not seen anything like this?

Meanwhile, right now the series is experiencing the second revolution in its long history (the first happened with the advent of quads and the abbreviation ATV in the name), only this time - technological. physically correct the dirt that is now in every first off-road race is now available and real motocross riders. Another thing is that in some Colin McRae DiRT 2 this very dirt is first of all decor element. Rally cars pulled out clods of earth with their wheels and left behind a barely visible track, but this had practically no effect on the behavior of cars. Motocross is another matter. While racing down the compact and bulldozed track, two-wheeled motorcycles manage to gouge a real gutter in the mud meter depth, which is especially difficult to ignore when cornering (steering pulls out of the hands with terrible force). And if the race takes place on wet ground (track they are specially poured with water before the start so that spectators and riders do not suffocate in clouds of dust), then the track also manages to fill with water - also physically correct. H 2 O ripples, dislodges sunken wheels from the bottom and severely disappoints everyone who likes to overcome the fords without slowing down the gas.

All eyes on the ruts: a couple of laps ago they were not here, but now you can get stuck.

The quads aren't as fast and bouncy as the Pure, but that just makes riding harder.

The model of vehicle behavior has also become more reliable - now, when you see a fallen tree on the road, the trunk of which is thicker than the wheel of your ATV, you involuntarily retract your neck and brake almost to zero, because if this is not done, the rider will have to dampen the speed with his own body. On in a heavy pickup truck, the same obstacle is perceived much more calmly, but on motorcycle ... In general, if you have ever tried to overcome on a bicycle wet tram tracks or curbs, then there is nothing to explain, and if not - just never try to do it at a sharp angle.

You will be waist-deep

Racing pickups from Colin McRae DiRT 2 as guest stars.

In general, you have to fall all the time in the game. First of all, because of the aggressive but stupid opponents who often go "on contact". And in the second - when trying to perform some famously twisted trick. The tricks themselves are an integral part of motocross, and in the past parts series for their performance awarded separate points. But since Pure closed this topic for good, the developers of MX vs ATV Reflex seem to have quieted down and pushed the tricks into the background. Now, during a regular race, no one makes us look for the jump button - just sit firmly in the saddle and slightly tilt the body when cornering.

Here, too, one small innovation is hidden - if you landed badly or somehow lost control, the game always gives a couple of seconds to correct the situation. You just need pull the right stick in the indicated direction, and the rider who previously held the steering wheel with one hand, will return to the saddle again. Not the worst way to use quick-time events in racing - anyway much more honest than the ubiquitous time rewind.

When it comes to content and variety, Rainbow Studio has reached some cosmic heights over the years of working with the genre. We have already said that in addition to motorcycles, there are quads and other four-wheeled units in the game, that you need to discover in the course of a career. And which (most chic!) can also race against each other. It turns out almost MotorStorm in miniature - light motorcycles at a glance rush forward, but on the first straight they are caught up and rolled into the mud heavy pickups. And the main guarantee of survival in such races is usually the ability do not climb on the rampage and stay away from local battles.

Other than regular circuit racing, checkpoint orienteering, freestyle, supercross (where it takes place in a closed stadium and tracks are especially slow and insidious), the developers for some reason added to the game freeplay. In this mode, we simply explore a deserted piece of territory in search of new flags and tasks, while trying to understand if we have already passed by this pine or not. Fortunately, unlike the boring Fuel is not the main mode here, but just a way to unwind.

Tracks are a real gem of the game. There are a lot of them, and they are all dirty.

But why a thoroughly dirty motorcycle has a perfectly clean tread (at least in the Xbox 360 version) is a separate question for the developers.

* * *

Despite the best dirt in video games, which finally not only loads the processor, but also has reliable physical properties, MX vs ATV Reflex is quite highly specialized race. Fans of bright graphics and high speeds choose MotorSorm: Pacific Rift , and for those who don't have a PS3, there's still a multi-platform Pure. The most important condition when buying Reflex is to love motorcycles and motocross, and the game will take care of everything else.


Formula of the game: 50% MX VS ATV: Untamed + 40% of this mud + 10% of improved graphics

gameplay: 8

Graphics: 7

9000 Sound and music: 8

Management: 8

Story: -

Stability: 9

Originality: 7

Rating:

Score:

90.90 Ans.0MX 8 ATV Legends for PS5, Xbox Series, PS4, Xbox One and PC

©

R_Mor

News

Publisher THQ Nordic and developer Rainbow Studios have announced MX vs. ATV Legends for PlayStation 5, Xbox Series, PlayStation 4, Xbox One and PC. A release date has not been announced.

Ride your motorcycle, ATV or ATV to victory in MX vs ATV Legends! A variety of tracks and a career mode are waiting for you, in which all the risks will pay off with a vengeance - because you can become a racing star on an international scale.
Become an off-road racing legend!
Your time has come!

Features:

  • Race as a duo in split-screen mode or in 16-rider online mode with teams
  • Compete in Career Mode where each choice unlocks new paths, new sponsors, and special guest events
  • Experience the new Trails mode: intense open-air racing with new surprises around every corner to challenge your riding style
  • Customize your rider and vehicle to your liking with parts and gear from the leading manufacturers in off-road racing
  • Race along the side of the road and stay on the track with unprecedented precision thanks to advanced control physics.

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