MX vs. ATV Reflex
Cheat mode
At the options menu, select the "Cheat Codes" option, then enter one of the following codes to activate the corresponding cheat function. If you entered the code correctly, you will hear the sound of an engine.
Enter "WHERETO" as a code to unlock all locations.
All ATVsEnter "COUCHES" as a code to unlock all ATVs.
All MX vehiclesEnter "BRAPBRAP " as a code to unlock all MX vehicles.
All AI charactersEnter "ALLAI" as a code to unlock all AI characters.
All gearEnter "GEAREDUP" as a code to unlock all gear. -From: alexpeterson16
All helmetsEnter "SKULLCAP" as a code to unlock all helmets.
All gogglesEnter "WINDOWS" as a code to unlock all goggles.
All neckbraces and chests protectorsEnter "SAFETYFIRST" as a code to unlock all neckbraces and chests protectors.
All bootsEnter "KICKS" as a code to unlock all boots.
Justin Brayton and KTM bikesEnter "READYTORACE" as a code to unlock Justin Brayton and KTM bikes in Arcade mode. -From: alexpeterson16
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
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5 January, 2023 Miguel Sancho Cheats 0
Last Updated on 5 January, 2023
MX vs ATV Reflex Cheats – Cheat Codes – Infinite money, All bonuses, All Tracks, All Vehicles All Pro Riders, Store Points and more
Contents
More MX vs ATV Series Cheats: Untamed, Unleashed, Legends
These are all the Cheat codes available in Cheat Mode
If you know any other cheat code that works, leave us a comment and we will add it to the list
A couple more things you can unlock if you meet the requirements
In case you have any questions about how to use the cheats, we leave you this video by Lane Breitkreutz in which you will see how to get to the Cheats menu. It does not have much quality, but you will see perfectly how to get to the cheat codes
Think fast and hang on to your ride as you take independent control of the rider and take the ultimate test of mettle. Dual controls let you tear it up with death-defying tricks and high-flying freestyle action. Fight for traction and dig up the track to leave your mark. Hone in your skills through havoc-laden environments that come alive, creating ever-changing conditions.
Rush through raging rivers, slash though swampy everglades, and blaze through desert dunes as the terrain gets altered with every turn. Gain on your opponents lap after lap as you force the competition to carve new race lines, but beware, they can do the same to you.
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MX vs. ATV: Reflex | |
Developer | Rainbow Studios |
Publisher | THQ |
Official site | www.mxvsatv.com |
Release date | November 2010 |
Genre | Arcade Racing |
Rainbow Studios, which breathed life into virtual motorcycle racing with the release of the Motocross Madness dilogy, continues to delight players with new projects. Unfortunately, not all of them reach personal computers or appear with a significant delay. So, MX vs. ATV: Reflex arrived on consoles a year ago and has only just made it to PC players, just in time for the release of the new Alive this spring.
As the name of the game suggests, we will be offered to ride not only two-wheeled horses, but also four-wheeled ATVs. In fact, the fleet of vehicles here is even larger and we will eventually have UTVs, sport buggies and small pickup trucks at our disposal.
However, acquaintance with the game will begin with motocross. And further, as we progress through various championships, we will have access to new vehicles, and the tournaments themselves, where they are allowed. Staying true to its roots, the game offers us cross-country racing or supercross on difficult artificial tracks in the lights of large stadiums to the sound of roaring crowds.
Among the banal races of several laps on the same track, there are knockout races, passing checkpoints and a free ride mode. Checkpoints are not very out of the general range, because there is always a rolled road, and the difficult terrain does not make it possible to cut off the path much. Free ride includes several locations where we look for secret flags and go through several competitions - drive up a steep mountain in the allotted time without falling down, or fly through all the markers in the air, jumping on jump hills.
There are some tricks, but they play a secondary, not a key role, as in Pure. Separate competitive stages just offer us to do somersaults on stadium tracks with springboards.
The main interest is mixed competitions. The game only at first limits us in transport, and then nothing prevents cars, ATVs and two-wheeled bikes from clashing in one race at the same time. Moreover, it turns out to be quite interesting and exciting, because the tracks are built in such a way that certain sections create problems for different vehicles. The motorcycle easily overcomes the steepest sections, but gets stuck in the water, and on a sharp turn, some pickup truck will simply crush it into a cake, throwing it back a few positions.
Sport Truck sometimes resembles a tank, scattering everyone on the way. From the start, you can simply crush all the nimble enemies, go half a circle perfectly, jumping on potholes, and then roll over in a ditch with logs or on a very sharp turn. Yes, and among the thicket you can’t maneuver much. But a light motorcycle can sometimes cut where it is difficult to fit into a larger opponent.
The only trouble is that in fact the whole choice is limited between nimble motorcycles and powerful cars. Quads are maneuverable, but too sensitive. This is not a perky cheerful Pure. Here the drive on both pairs of wheels is perfectly felt and you can easily fall down on a sharp rise, not keeping your balance and lifting the front end. Lightweight buggies and UTVs can't match the speed of cars, but jump on the track much easier, making it much more difficult to control. As a result, all this is fun and great at first, then you just choose a motorcycle or car and calmly go through the track.
It would be nice if there was some incentive for the player to use intermediate class vehicles more often. But there are catastrophically few competitions in the game that specifically limit us in choosing among them.
Riding motorcycles requires constant control of the balance and the need to compensate by tilting the rider's body for imbalance in the balance of the motorcycle. But the most difficult thing is to control a light ATV, which is too responsive, light, jumpy and unstable on inclined surfaces. Here everything depends on fast and, most importantly, precise movements of the body, because if you overdo it with the driver's inclination, you can easily fall on your side or land on your neck. By the way, if after landing you did not keep your balance, you will still have the opportunity to normalize the position of the bike by pressing one of the illuminated body tilt keys in time. Such a quick-time event.
In competitions where there are no restrictions on vehicles, the developers successfully combine different terrain elements and different types of dirt to make the races more unpredictable. From snow to mud, from mud to hard to bumpy and wavy surfaces, and a few sharp turns in a grove of trees - somewhere forward riders break out on motorcycles, and somewhere on buggies and pickups. It is these races that give maximum adrenaline and pleasure.
Motocross and Supercross are not as dynamic. In stadium races, difficult tracks force you to be attentive and correctly control your balance. Here the key to success is not in speed, but in the correct passage of all tricky turns and maintaining balance after all the jumps. However, it is still interesting and exciting, but racing on sports trucks alone is really boring and boring. The tracks in such competitions are unpretentious and, thanks to obedient control, are passed very easily.
A little obstructed on steep slopes by a fixed low camera that limits the view.
The money earned for prize-winning places, together with the bonus for tricks, is spent only on buying new things for your garage. The necessary amounts are accumulating quite quickly and there is still nothing to spend until new classes are opened as the championships progress.
The surface of the track has a direct and immediate effect on any vehicle. Dirt roads are combined with gravel and sand embankments, sometimes even covered with snow. Each vehicle behaves differently on different surfaces. Having easily overcome some section on a motorcycle, you can lose ground a little, getting bogged down in a stream or on a snow-covered turn. And there is a lot of dirt in the game, and it has a direct impact on the physics of vehicles. Only in MX vs. ATV: Reflex wheels leave real ruts in viscous soil, which also create certain difficulties. The most difficult thing is to overcome the road eroded by ditches on a quad bike, it is difficult for a motorcycle to taxi out of such a place, unless it is a downhill. For cars, this is not a problem at all.
All the technological delights of the game end in mud and changing road surfaces. The same dirt does not stain vehicles at all and does not splash fountains from under the wheels, as in other games. The environment looks simple, the textures are rather weak, the stubby trees look very poor, the water is also not so hot. There are no advanced lighting effects, the blinding sun will not interfere with the player. And there is no widespread blurring of the image at high speeds either.
MX vs. ATV: Reflex is a unique game. Here in one bottle and motorcycle racing, and mixed competitions. Only here motorcycles, sports buggies and cars can come together. Off-road, dirt and collisions with motorcycles flying to the sides and cars overturning on sharp turns are provided. The traditional motocross and the players' favorite tricks on the jumps are not forgotten. Quite spectacular and varied, but sometimes boring. Often dynamic races are replaced by mournful trips along familiar tracks. The most difficult races with intricate tracks, constantly changing landscape and soil provide maximum pleasure. Car racing is not exciting, and supercross in stadiums also becomes boring in the end.