How to do tricks in mx vs atv reflex


How to perform stunts in MX vs ATV Alive

Last updated on January 4th, 2021 at 11:11 am

MX vs ATV Alive was originally released in 2011, but has just had a new lease of life after being available as a free game for Xbox Live Gold Subscribers on the Xbox 360. But as a digital download, you might be struggling to pull off some of the tricks without the manual. So here’s how to perform stunts in MX vs ATV Alive

How to perform stunts in MX vs ATV Alive

MX vs ATV Alive Controls:

With the default controller layout (Xbox 360):

  • Left Stick: Vehicle Steering
  • Right Stick: Rider Control (Rider Reflex)
  • Right Trigger: Throttle
  • Left Trigger: Brake
  • Left Bumper: Clutch
  • Right Bumper: Trick Modifier
  • Reverse: B
  • Reset Vehivle X
  • Bail Out: Press Left and Right stick, plus Left and Right Bumpers
  • Start a Free Ride Jame: Up on the D Pad.

Rider Reflex, Clutch and Seat Bounce:

Move your rider left and right to make sharper turns and balance the motorcycle or ATV.

Move your rider forwards and backwards to keep your rear wheel planted and your vehicle balanced over whoops and small jumps.

Move your rider back and feed in the throttle to perform wheelies, and lean forwards with the brake on to perform stoppies.

Seat Bounce allows you to jump further. Whether you’re able to perform a seat bounce, the shock absorber on your HUD will turn yellow – and you should pull back on the right stick. If you’re successful, the shock will turn orange. And to get a maximum bounce, press the right stick while pulling back, and if you get it right, the shock will turn green.

Use the Seat Bounce appropriately – you want to be landing on the flat or the downside of jumps, and staying lower to the ground is faster as you’ll get your wheels on the ground more quickly and therefore be able to drive forwards.

Clutch: To get our of corners and landings from jump quicker you should hold LB to build up the revs. The further the metre is filled up, the longer your engine will put out peak power when the clutch is released. So pull in the clutch with LB when you’re in the air and release when you’re landing to power out of a jump for example, or when you’re not using the throttle to get around a corner.

MX vs ATV Alive Trick Controls:

Backflip: Just before you take off, hold RB and move the right stick down. Hold the right stick down until you complete your backflip – rider position, throttle and braking will control how fast you flip.

360: Before you take off, hold RB and then move the right stick either left or right, and then quickly down to start the rotation.

Whips: When airborne, move the right or left stick to the left or right to perform a whip.

Scrubs: To stay as low to the ground as possible on a jump, move the right stick hard left or right before you take off, and you can also add the left stick.

  • No Hander: Up,Right,Up
  • Heelclicker: Up,Left,Up
  • Windmill: Up,Right,Down
  • Rodeo: Up,Down,Right
  • Taunt: Up,Left,Down
  • Barhop: Up,Down,Left
  • Shaolin: Up,Down,Upp
  • Superman: Up,Left,Right
  • Double Grab: Up,Right,Left
  • Lazyboy: Down,Right,Down
  • Upcan: Down,Left,Down,
  • Switchblade: Down,Right,Up
  • Superman Seat Grab: Down,Up,Right
  • Supercan: Down,Left,Up
  • Indian Air: Down,Up,Down
  • Nac Nac: Down,Left,Right
  • Ninja Nac: Down,Right,Left
  • Body Flip: Down,Up,Left
  • 9 O’Clock Indian Air: Left, Up, Left
  • 9 O’Clock Nac: Left, Down, Left
  • Cordova: Left, Down, Right
  • Hart Attack: Left, Right, Down
  • Flatliner: Left, Right, Up
  • Kiss of Death: Left, Right, Left
  • Ruler: Left, Up, Down
  • Deadbody: Left, Down, Up
  • Body Varial Right, Up, Right
  • Tsunami: Right, Down, Right
  • Solo Cliffhanger: Right, Left, Right
  • Rigor Mortis: Right, Up, Left
  • Rock Solid: Right, Down, Left
  • Twister: Right, Down, Up
  • Fullpress: Right, Up, Down
  • Buzzsaw: Right, Left, Down
  • Bizzare: Right, Left, Up
  • Kiss of Death Indian Air: Left, Up, Right.

Top Tips:

  • You’ll need to master the 360 and Backflip if you want to collect all the achievements in the game – the easiest way to do this is to wait until you have access to the 250 and 450 MX motorcycles, and you’ve upgraded them to the maximum to give you more power, and more manoeuverability (Which comes from the Factory Chassis at the 3 star level).
  • Make sure you get the hang of the Seat Bounce to maximise your air time. You’ll need this for most jumps to let you perform any combos.
  • Practice the stunts in free ride – alternatively to get the achievements, including landing a 360 across the finishing line as you win a race, switch the difficulty to Rookie and the laps down to 1 or 2 to get to the finish line more quickly.
  • There are no Rider Skills which make tricks easier – when attempting a trick mode, I’d tend to use Holeshot Boost to get away from the other riders at the start, and Quick Get Up when I inevitably crash.
  • Stick to the same track to practice – something like the first track which has two big jumps, including one across the start/finish line.

See all of our MX vs ATV Alive coverage and news, here. You can still find MX vs ATV Alive for sale via the Xbox Marketplace, or find physical copies on Amazon.

MX vs. ATV Reflex – Destructoid

Off-road racing is a potentially dangerous endeavor. Hell, we nearly lost our own Hamza Aziz to an ATV accident last year — but, shark that he is, he merely brushed off the crash and continued onward in the name of Destructoid. That’s our Hamza!

Luckily, I didn’t have to perform any death-defying ATV jumps to get my hands on THQ’s upcoming off-road racing hybrid, MX vs. ATV Reflex. It’s the fourth iteration of the well-known MX vs. ATV series, so what has developer Rainbow Studios done to try and mix things up? Hit the jump to find out just why the word “reflex” is part of the game’s title.

MX vs. ATV Reflex (PlayStation 3, Xbox 360, PlayStation Portable, DS)
Developer: Rainbow Studios
Publisher: THQ
To be released: Holiday 2009

It seems that as the years go by, more and more games have turned to the analog sticks for functions that, a console generation or two ago, were mapped to buttons. In most cases, this change has been for the better, offering gamers a higher degree of control. MX vs. ATV Reflex changes up the franchise’s long-stagnant controls by introducing Rider Reflex, which provides a much more logical and natural control scheme. As usual, the right trigger and left trigger are the gas and brake, respectively, and steering is controlled by the left stick. But the right stick gives you complete control over your rider’s body, so it can be controlled independently of your vehicle.

Rider Reflex allows you to take tighter corners, jump higher, and avoid crashes. With the right stick, you can shift your rider’s weight to lean left or right, which makes a huge difference in how sharp a turn is. And while preloading jumps used to be controlled by holding down a button, you now pull the stick down on the way up a ramp and flick upward to launch yourself into the air. It’s a much more intuitive and fluid control scheme, and it really makes you wonder why this hasn’t been implemented before. There’s no going back from this — from here on, it should be the standard control scheme for these kinds of games.

Wreck Avoidance is another new feature that utilizes the right analog stick. If you’ve taken a jump at a poor angle, and are close to crashing spectacularly, a green arrow will flash for a second on the screen. Should you manage to flick the right stick in the appropriate direction in time, you’ll be magically saved from wrecking. But there’s even more that the right stick does in MX vs. ATV Reflex. This time around, tricks have been mapped to it. (Perhaps RS stands for “Renaissance stick” instead of “right stick,” eh?)

To perform a trick, you hold the left bumper (or L1 on the PS3) in the air — this tells the game that you want to use the right stick for tricks instead of leaning. From there, you can do all kinds of things with the right stick to do different tricks. Merely flicking in a direction will perform simple ones, but the game incorporates more complex movements like quarter- and half-circles to offer over 70 different tricks in all.

The third major new feature that Rainbow is touting is the game’s real-time terrain deformation. That might sound like a mere marketing term, but the developers don’t just mean that your wheels will leave tracks in the dirt. They will, and the significance of that goes beyond the visuals — it has an actual physical effect. Just like a real race, you’ll want to either follow the already-created rut of a rider ahead of you, or create your own. It’ll be slow going if you try to drive over a bunch of ruts, since your vehicle will be bobbing up and down. And the tracks that are created by each vehicle in a race don’t go away — in fact, the complexion of a race will change from lap to lap as the race progresses and the track gets more and more torn up by the treads of the vehicles on it.

Rainbow claims that this has never been done before in any other racing game, and while we’re not entirely sure that that’s accurate, it’s still pretty awesome that you’ll have to change your tactics and adapt on the fly to the road conditions. If you’re driving through some particularly sticky mud for a few laps, you might eventually see the underlying puddle of water; the mud covering a ramp will erode over time as more bikes and ATVs jump off of it. Even your body can affect the landscape — say, if you fly off your mount and skid along the track.

Visually, there are high points and … not-so-high points. I saw some impressive fog and water effects, and the terrain deformation, as I explained, was uniformly spectacular-looking. But when I was placed in a snowy, mountainous area to roam freely, I couldn’t help but notice that it was rather sparse (though this may have just been because the space was created for the demo). Still, even in a race with a number of other vehicles, the game didn’t seem to have as many visual bells and whistles, so to speak, as a series like MotorStorm (and in the off-road genre, comparisons to Evolution Studios’ PS3 racers are inevitable).

That was really the only semi-negative thing I can say about what I saw. The mechanics of MX vs. ATV Reflex are undeniably solid, so if Rainbow can take the graphics up a notch, they very well may have a winner on their hands this holiday season. Check out the game’s Web site for more details.

Samit Sarkar

MX vs. ATV Reflex - Gambling

Few of us follow what's going on in the world of motocross, or even know the names of key racing stars. However the sight of motorcycles wallowing in the mud invariably produces on men aged from 12 to 32 years old hypnotic impression - there is something in this sport something that distinguishes it from civilized and skimmed asphalt races. Not high speeds - they just don't exist here. And not even the number of broken bones riders, which is much higher than in other disciplines. Case, most likely in a different way: to be a motocross star, you need to do more than just ride faster than anyone - you need to do it spectacularly, to be a real actor in the saddle. nine0009

Perhaps this is why motocross (compared to other types of racing competitions) has so many girls. Prancing on a two-wheeled horse is not for you to sit inside a cramped car where no one can see you anyway. The main thing here is the show. When riders in bright overalls overcome a climb so steep that the stairs in your entrance, in comparison with it, it will seem like a smooth avenue, to them involuntarily get respect. Therefore, the demand (albeit very limited) for simulators motocross always exists, and sometimes among them there are really good games. Now, with the advent of MX vs ATV Reflex , there was one more.

How I spent my summer

The start of motocross is a special ritual that is reminiscent of racetrack racing. Until the iron barrier comes down, everyone gets nervous and keeps their hand on the clutch lever.

Despite the fact that Rainbow Studios was a bit whether not single-handedly brought to the people three-dimensional motorcycle racing (ancient Motocross Madness - just their work), the first game to notice the show appeal of this discipline was last year's Pure . Aerial acrobatics at a height of 50 meters above the ground had little to do with real motorcycle racing, but it was largely thanks to her that the Black Rock Studio broke the bank. MX vs ATV Reflex, which still adheres to the laws of the real world (included licensed racers and championships), against this background it looks real anachronism. Motorcycles (as well as quads, buggies and pickup trucks) go around and bounce around on artificial springboards - well, where have we not seen anything like this? nine0009

Meanwhile, right now the series is experiencing the second revolution in its long history (the first happened with the advent of quads and the abbreviation ATV in the name), only this time - technological. physically correct the dirt that is now in every first off-road race is now available and real motocross riders. Another thing is that in some Colin McRae DiRT 2 this very dirt is first of all decor element. Rally cars pulled out clods of earth with their wheels and left behind a barely visible track, but this had practically no effect on the behavior of cars. Motocross is another matter. While racing down the compact and bulldozed track, two-wheeled motorcycles manage to gouge a real gutter in the mud meter depth, which is especially difficult to ignore when cornering (steering pulls out of the hands with terrible force). And if the race takes place on wet ground (track they are specially poured with water before the start so that spectators and riders do not suffocate in clouds of dust), then the track also manages to fill with water - also physically correct. H 2 O ripples, dislodges sunken wheels from the bottom and severely disappoints everyone who likes to overcome the fords without slowing down the gas.

All eyes on the ruts: a couple of laps ago they were not here, but now you can get stuck.

The quads aren't as fast and bouncy as the Pure, but that just makes riding harder.

The model of vehicle behavior has also become more reliable - now, when you see a fallen tree on the road, the trunk of which is thicker than the wheel of your ATV, you involuntarily retract your neck and brake almost to zero, because if this is not done, the rider will have to dampen the speed with his own body. On in a heavy pickup truck, the same obstacle is perceived much more calmly, but on motorcycle ... In general, if you have ever tried to overcome on a bicycle wet tram tracks or curbs, then there is nothing to explain, and if not - just never try to do it at a sharp angle. nine0009

You will be waist-deep

Racing pickups from Colin McRae DiRT 2 as guest stars.

In general, you have to fall all the time in the game. First of all, because of the aggressive but stupid opponents who often go "on contact". And in the second - when trying to perform some famously twisted trick. The tricks themselves are an integral part of motocross, and in the past parts series for their performance awarded separate points. But since Pure closed this topic for good, the developers of MX vs ATV Reflex seem to have quieted down and pushed the tricks into the background. Now, during a regular race, no one makes us look for the jump button - just sit firmly in the saddle and slightly tilt the body when cornering. nine0009

Here, too, one small innovation is hidden - if you landed badly or somehow lost control, the game always gives a couple of seconds to correct the situation. You just need pull the right stick in the indicated direction, and the rider who previously held the steering wheel with one hand, will return to the saddle again. Not the worst way to use quick-time events in racing - anyway much more honest than the ubiquitous time rewind.

When it comes to content and variety, Rainbow Studio has reached some cosmic heights over the years of working with the genre. We have already said that in addition to motorcycles, there are quads and other four-wheeled units in the game, that you need to discover in the course of a career. And which (most chic!) can also race against each other. It turns out almost MotorStorm in miniature - light motorcycles at a glance rush forward, but on the first straight they are caught up and rolled into the mud heavy pickups. And the main guarantee of survival in such races is usually the ability do not climb on the rampage and stay away from local battles.

Other than regular circuit racing, checkpoint orienteering, freestyle, supercross (where it takes place in a closed stadium and tracks are especially slow and insidious), the developers for some reason added to the game freeplay. In this mode, we simply explore a deserted piece of territory in search of new flags and tasks, while trying to understand if we have already passed by this pine or not. Fortunately, unlike the boring Fuel is not the main mode here, but just a way to unwind.

Tracks are a real gem of the game. There are a lot of them, and they are all dirty.

But why a thoroughly dirty motorcycle has a perfectly clean tread (at least in the Xbox 360 version) is a separate question for the developers.

* * *

Despite the best dirt in video games, which finally not only loads the processor, but also has reliable physical properties, MX vs ATV Reflex is quite highly specialized race. Fans of bright graphics and high speeds choose MotorSorm: Pacific Rift , and for those who don't have a PS3, there's still a multi-platform Pure. The most important condition when buying Reflex is to love motorcycles and motocross, and the game will take care of everything else.


Formula of the game: 50% MX VS ATV: Untamed + 40% of this mud + 10% improved graphics

gameplay: 8

Graphics: 7

Sound and music: 8

Management: 8

Plot: -

Stability:

Originality: 7

Evglations: 8.0

90,000, we murder moto-toxicosis at least ... or okha MX VS ATV Reflex (PSP, PS3, X-BOX 360) / Blog im. tapin13 / BikePost

I am being read

10

Mileage

votes: 56

Blog them. tapin13 nine0009

tapin13

74th place in the rating of bikeposts

Blog them. tapin13 → We suppress motorcycle toxicosis at least somehow ... or the MX vs ATV Reflex toy (PSP, PS3, X-BOX 360)

I will try to enter into your situation (those who are now cold, snowing and in general the weather is not flying) and recommend the toy "MX vs ATV Reflex" (PSP, PS3, X-BOX 360). I myself am not the owner of the console, but if I had it I would certainly take it for quiet evenings :)

Game Description :
MX vs. ATV Reflex continues and develops a game series that is well known to all fans of extreme virtual racing. In the new episode, racers will experience realistic physics, tracks that change in real time, and a new control system that allows you to perform truly deadly stunts!

Rhythm Racing 2.0 technology is responsible for physics, thanks to which vehicles jump on bumps and break into a skid as realistically as possible, and a motorcyclist who has flown out of the saddle falls and somersaults just like a real one. At the same time, each circle passed along the track significantly changes the road surface. ATVs, motorcycles, jeeps and other all-terrain vehicles literally plow soft pliable soil with their wheels, leaving behind a rut - the soil is deformed in real time! nine0009

To stay in the saddle and get to the finish line first, the rider needs all his skill and skill. In MX vs. ATV Reflex implemented a new control system where the player controls the vehicle and the driver separately. This allows you to perform crazy tricks and literally keep the athlete in the saddle at a reflex level in dangerous situations.

Whatever the desperate daredevils face - with fast-flowing rivers, swamps or sand dunes, they will be able to overcome all obstacles. The main thing is to believe in yourself and hold on tight to the wheel! nine0009

And to finish off the theme of the video!

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