Deutsch English
In this guide we will show you how to repair vehicles in DayZ, how to find cars and parts and what to look out for.
What is this all about? It takes a lot to find, repair and maintain a vehicle in DayZ. That’s why we’ve written an improved version of one of our 2016 guides here!
What cars are available in DayZ? There are the same vehicles on both PC and consoles. In total, there are five different ones, four cars and one truck. However, the PC enjoys the advantage of also allowing mods that offer greater variety. In both cases, there are:
Where can you find cars in DayZ? Finding a car in DayZ is simple, but time-consuming. There are hundreds of different spawns for cars in Chernarus, Livonia, etc. You can quickly find them using the interactive map. Note, however, that you won’t actually find a car at every marked spawn point on the map.
Where can you find car parts? Vehicle parts, unlike the cars themselves, can be found very often. You can find radiators, car batteries and spark plugs in the following places.
Tires, doors, trunk lids and hoods are most often found at car wrecks. Wrecks are located at fixed positions on the map and house usable parts.
Before you can start repairing a damaged vehicle in DayZ, you need to know which parts are missing or damaged in the first place.
You don’t have to fix every part on your vehicle to make it run again, even if they’re all broken. Battery, spark plug and radiator are the three most important parts. If your battery or spark plug are broken, you can’t drive. If your radiator is leaking, you should stop. If it’s empty, the engine will overheat and take damage over time — visible in the smoking hood.
Repair radiator: If there is no water in the radiator, you will see it on the driver’s seat in the UI. Just take a bottle of water, water bottle, or canister and fill the radiator at the front of the hood. You can fit a total of about 6 water bottles full of water in here.
Battery repair: Your car battery can either be broken or simply dead. In either case, the easiest way to fix it is to find a new battery. While you can “simply” charge a dead battery, you’ll need a power source and a charger to do so. Say:
If you don’t already happen to have these items in your base, you’re sure to find a new battery faster.
Repair tires: You can repair the tires on your vehicle with a tire repair kit. You can find them in garages, garden sheds and gas stations. CAUTION: If your tire is blown out, you should never remove the wheel until you have found a replacement. With a destroyed tire, your vehicle is still easier to control in DayZ than without.
Repair doors, hoods & body: If a door, hood, or body is chipped, you’ll need epoxy resin or epoxy putty. This will magically repair the windows as well.
What about the spark plug & engine? If the spark plug is blown, it’s imperative that you install a new one, there’s no way to fix it. If the engine is damaged, your chances are even worse — zero. An accident or missing water in the radiator will quickly lead to irrevocable damage. The only option is to look for a new vehicle.
Disassambled car. Tire (Ada 4×4) Car Battery Radiator Spark PlugHow to drive: Basically, you should now know about the dependencies of each vehicle component in DayZ. If you want to start driving now, pay attention to the gearshift — the key assignment is as follows:
How to protect yourself from theft: To make it harder for raiders and thieves to steal your vehicle, you should tighten your vehicle parts. After you have completed the repair, you can additionally fasten parts with various tools. It’s not necessary, but it’s safer!
Why console players need to pay attention: On consoles, DayZ is notorious for its lags and judder. After a few test runs over the past few weeks, I (Kevin Willing) can confirm that updates over the past few months have mitigated the problem, but haven’t gotten rid of it. Therefore, I would rather advise players on the Xbox and PlayStation not to rely on a drivable vehicle.
BY ADMIN_INO
PUBLISHED 9 MONTHS AGO
Cars in DayZ allow you to cover great distances and explore the map more easily. But like real-world vehicles, they are prone to malfunctions and total breakdowns. Knowing how to fix them helps you get back on track and enables you to travel this post-apocalyptic world much faster.
This article will give you a step-by-step guide on how to repair your car in DayZ. We will help you resolve any mechanical issues, allowing you to escape hordes of zombies unscathed.
Cars in DayZ can only be fixed up to a certain point. For instance, if your engine is too deteriorated, it will appear red, which is beyond repair. The same goes for all other car parts.
Take the following steps to examine and repair your car if you are an Xbox user.
Once you’ve repaired the vehicle, you may also want to fill your fuel tank:
Remember that repairing your vehicle will alert the infected up to 50 meters away.
The repair process works the same on PS4 as with the Xbox outlined above. We will delve deeper into specific repairs since we have already covered general fixing.
Crashing your car is a sure-fire way to damage the exterior. Luckily, repairing the doors and other outside components is pretty simple.
The item you will need to repair your metal exterior is epoxy putty. Besides fixing tactical helmets, combat helmets, and other clothes with a hard surface, it also works great for car doors. Here is how to use it:
Your engine can easily get damaged by gunshots. If it is still salvageable, fixing it will not give you a hard time:
Another common issue on DayZ cars is damaged tires. Fortunately, repairing them is relatively straightforward:
There are five vehicles you can drive in DayZ:
• Ada 4×4 (the Offroad Hatchback) – This car is a four-wheel-drive car with a 138 kph top speed.
• Olga 24 (aka the Civilian Sedan) – This car is a large vehicle with an approximate top speed of 144 kph.
• Gunter 2 (aka the Civilian Hatchback) – This car is the fastest in the game, whose top speed exceeds 190 kph.
• Sarka 120 – This car only has four gears, limiting its top speed to just 100 kph.
• M3S – This is the slowest DayZ car. The maximum speed stands at about 50 kph when going downhill or driving flat terrain.
A broken car is a massive setback in DayZ, preventing you from reaching your destinations quickly and returning to your base on time. Luckily, fixing most car parts is not too challenging. You need a few basic tools to repair your tires, engine, and doors. Do not forget to gas up your vehicle regularly so that it does not let you down when you need it most.
What is your favorite car in DayZ? How often do you need to repair it? Do you prefer fixing your car or building a new one? Tell us in the comments section below.
READ ARTICLE
Nothing found at this address. Use search.
We are very excited to introduce the first grenade launcher in DayZ - the legendary M79. This single-shot grenade launcher is capable of delivering deadly 40mm frag grenades up to 300 meters and opens up completely new combat possibilities. In addition to the 40mm frag grenades, we've also added 4 different smoke grenades (black, white, red and green) as well as one special type of grenade that you'll have to look for in the infected areas.
We're also introducing the Claymore, a new remote-detonated directional mine. Explosives can be found while looting industrial areas, which must be combined with a remote detonation device in order to detonate them from a safe distance. The protective cases can be combined with an electrical repair kit to create an improvised explosive device that can hold a variety of explosives and can be activated using an alarm clock, kitchen timer, or the aforementioned remote detonation device. Also introduced for the first time is a new event item, the Firework Launcher. Commonly found in amusement parks, this item is ready to brighten up any party or perhaps be used as a distraction when in contact with the infected and other survivors.
In addition to the explosions, we've also added the smallest firearm to date. The Derringer is a double-barreled .357 pistol that can be stashed just about anywhere. Speaking of firearms, the Blaze Revolver and Rifle can now be sawed off.
Now you can stumble upon a new type of dynamic event in the form of an abandoned train. This event makes the existing rail networks of Chernarus and Livonia worth your trip as it adds new attractions to areas that were relatively empty in the past. Trains come in many types and contain military, industrial, and civilian loot.
This update also includes some quality of life improvements. PC players will appreciate the more structured keybinding menu (with input categories) as well as the ability to bind any gesture to any key, which is also supported by a radial menu showing active bindings. Console players, meanwhile, now have more sensitivity options for their right controller stick and can see the sensitivity settings for their controller even when their mouse and keyboard are turned on.
Server owners will be happy to hear that hundreds of static environment objects now have their own configuration class that can be spawned, which means there are many more objects that can be used to customize the environment and overall player experience. The central economy has also received an update and now allows users to create collections of objects that can be used in cases such as abandoned trains, among other things. We can't wait to see what you create with these new tools!
But wait - there's also Steam Achievements, flag armbands, and more. If you want to treat yourself, check out the full changelog below.
We hope you enjoy this update. See you in Livonia and 1.19!
On behalf of the DayZ team
Adam.
Full list of changes
added
Added Steam Achievements Dynamic spawning of military and civilian trains M79 grenade launcher 40mm grenades such as gas, high explosive and smoke Pistol Derringer Sawed-Off Revolver Cutoff Blaze Craft homemade explosives and its components Mina Claymore remote detonator Vial of PO-X (gas grenade) fireworks launcher Craft headbands from flags Gas cylinders explode when destroyed The key binding for gestures can be changed in the game settings. Gesture bindings are now displayed in the radial menu. Corrected
The doors of several buildings could not be opened by force Corrected collisions of some exploitable buildings (https://feedback.bistudio.com/T163092 - closed) When driving Günter and Olga without a radiator, the spark plug went bad too soon The kitchen equipment slot was displayed when the rack was not attached Dead players/animals widget was not displayed after exiting a vehicle ( https://feedback.bistudio.com/T163934 ) Stamina indicator was not displayed in inventory with HUD disabled ( https://feedback.bistudio.com/T162706 ) When entering the pause menu after disabling the HUD, it could not be re-enabled (https://feedback.bistudio.com/T163869) Fixed an exploit related to campfires. Stones were not displaying properly when left as the last addition to a campfire. Melee damage was dealt in the direction the camera was facing. Incorrect text was displayed when pulling a body out of vehicles. The CR-550 magazine incorrectly reflected the state of the damage. The fire from the CR-550 made no sound when prone. Mina disappeared after mine clearing Mines did not explode from a bullet hit ( https://feedback.bistudio.com/T164288 ) After cooking, the sound of roasting meat could persist on the equipment used. Trying to start a wet fire activated the sounds of burning. The campfire was missing some particles when burning It was possible to cook food in gasoline (https://feedback.bistudio.com/T146331) The BattlEye license was not displayed when the Steam overlay was disabled. Accepting the BattlEye convention caused the game to not respond to the mouse under certain conditions. When transitioning between standing and prone while throwing, the animation was skipping in some cases. Brooms did not change their materials properly when burned. An improvised spear could be made as long as food was attached to the stick. The ticking alarm sound could be out of sync if interrupted while setting the alarm. The tutorial screen erroneously displayed console controls when selecting tabs. The long torch icon in inventory has been cut off. Fixed several cases of headwear being cut off by character heads. It was easy to get stuck on the stairs of the castle tower. Adjusted rag clothing to reduce overlap with other clothing items. Bison spawned with a 1PN51 night vision scope (https://feedback.bistudio.com/T163972) Improved spear variant textures. The animation of drawing a pistol from a holster was unnaturally twitching Fixed a bug due to which the infected military did not appear with EGD-5 grenades. Some infected made a metallic sound when hit on the head The bus wreckage model hovered slightly in the air (https://feedback.bistudio.com/T161767) The stick did not hold well when roasting meat on a fire (https://feedback.bistudio.com/T164438) It was possible to silently remove the pin from the grenade Items will float when picked up by a wounded character. Restarting while hovering can cause the animation to crash. Fixed some issues that caused animations to skip. Jumping with two-handed weapons could lead to stretching of the arms Slots took varying amounts of time to cook in the oven (https://feedback.bistudio.com/T164090 ) Several flashbang grenades in a row will eventually stop affecting the character. Inventory tab "nearby" could disappear after scrolling through a long list of items The M79 grenade launcher did not damage player buildings Derringer changing zeroing while shooting It was possible to endlessly stack improvised explosives into each other It was possible to make homemade explosives even if the containment container still had the contents Fixed an animation crash related to transitioning to the "down" animation Plants did not have a widget during cultivation Brooms restored a fortune after burning out (https://feedback.bistudio.com/T164097) Fixed loss of food when baking with lard Food did not lose value when frying on a stick It was possible to light a fireworks launcher in buildings where it shouldn't be possible Couldn't ignite wet fireworks launcher Repair action was performed instead of "dismantling" action An incorrect animation was used during a stealth kill Fixed server crash related to corrupt storage Grenades attached to vests exploded on their own Fixed a number of game crashes A remote detonator could be added to the investments of homemade explosives. Canisters of gas did not explode upon instantaneous destruction Stores did not display the number of bullets Campfire Inventory Issues Possible appearance of 40 mm ammunition with zero quantity. Grenades attached to body armor did not explode in a fire. It was possible to move equipped improvised explosives to inventory Claymore was visible for a short time after the explosion. Claymore explosion was too fast and didn't sync properly for players. Claymore LED did not glow at night Smoke from 40 mm smoke grenades was seen briefly Through the stretch, it was possible to detonate explosives. The 40mm HE grenade did not explode on impact. Disarming explosives created an additional remote detonator. Homemade explosives would detonate when destroyed, even if there were no components inside. Homemade explosives and claymore did not visually display their damaged state. Attaching a plastid to an improvised explosive made the inventory of improvised explosives inaccessible. Two plastids in homemade explosives reduced her damage. Grenades inside improvised explosives did not explode The remote receiver did not disappear after disarming the explosives from the plastid. The remote detonator did not display its damaged or destroyed state. The remote detonator could not be repaired with an electronics repair kit. It was possible to skip the action on the platoon of explosives. The infected did not react to the sound of a shot from the M79 grenade launcherSome elements displayed invisible attachments Cookware inventory was not visible when attached to the fireplace The remote control did not have a widget and could not fall out of hand It was not possible to return the damaged plastic to the hands The PO-X grenade showed a "detach" option. It was possible to attach 40 mm grenades to the stretch The kitchen timer and alarm clock continued to ring after the explosion as part of an explosive device. Displayed the "Hand Explosives" action when interacting with specific grenades while holding a remote detonator. A weapon in a holster attached to a vest pouch would fall to the ground when reconnected to a server. Gathering markup to build a base could lead to desynchronization of the hand slot ( https://feedback.bistudio.com/T165508 ) When growing peppers and potatoes, the item name was incorrect. The position of the appearance of the dynamic train was not accidental. Loot on dynamic train could double on server restart (https://feedback.bistudio.com/T165443) The body kits of some rifles could not be accessed when the rifles were in hand. Improvised Explosives were incorrectly rotated after being placed Homemade explosives held up poorly It was possible to move ready-made improvised explosives to inventory The screen shake effect was missing when the character was in third person. Gas cylinders did not explode when attached to a portable gas stove. Empty gas cylinders could still explode It was possible to combine plastit with a timer Plastite could be charged several times 40mm PO-X grenades disappeared 6 seconds after being fired 40mm smoke grenades began to smoke when heavily damaged At Derringer, M79and the Revolver were missing sounds Unable to interact with car tent Object placement hologram did not move properly in tents Ammunition disappeared on reload ( https://feedback. bistudio.com/T165557 ) Changed
Rotten meat now burns when smoked. Dead chickens, rabbits, carp and mackerel can now be skinned with a screwdriver. Reduced weight of portable and field radios (https://feedback.bistudio.com/T157490 ) Reduced size of binoculars in inventory from 3x3 to 2x2. A sharpened wooden stick can now cause the target to bleed. Halved damage to kitchen equipment while cooking (https://feedback.bistudio.com/T164266) Keybinding menu now has inputs separated into multiple categories to make navigation easier (PC) Adjusted the position of the rifles in the shoulder slots to reduce the intersection with the character. Character symptom animations no longer conflict with other animations. Added a UI widget to exit game credits. Updated game titles Adjusted modern compass to be more legible in sunlight. Adjusted the colors of all wristbands based on the base. Fireworks launcher now installs faster Claymore now has a close range explosion in all directions in addition to its directional main explosion. Changed 40mm ammo inventory icons to point up. Improvised Explosives can no longer be activated if there are no components inside. Now you can disassemble the remote detonator with a screwdriver to get a battery. Claymore can no longer be attached to improvised explosives. Adjusted the composition of the dynamic train event. Adjusted rotation of armbands in inventory. Reduced size of Blaze cutoff in inventory Increased the range of the remote detonator. Added shock damage from gas bottle explosions. Plastit now offers extended placement Balanced the health of fence and protection parts depending on the materials ( https://feedback.bistudio.com/T157778 ) Reduced the explosion area by 360° for the Claymore Mine. Server
Added: cfgeventgroups.xml to define object groups that will spawn with dynamic events. Added: Hundreds of static environment objects now have a configuration class that will be created by the server. Added: "deloot" attribute in
Added: Unclassified input actions are now displayed in the Unsorted category in the key binding menu. Added: CreateFrustum function for the Shape class, accessible from the script. NEW : Shape::GetMatrix() and Shape::SetPosition() for the script have been added and introduced. Added: PrePhysUpdate, IsEvent and IsTag callbacks for AnimCommand so they can be used from any Animal and Infected command. Added: PrePhysUpdate, IsEvent and IsTag callbacks for AnimCommandBase so that they can be used from any animal and infected animation command.