- Metacritic
| Full review
Handling throughout is arcadey but consistent. There's a bit more float to every vehicle than there would be in real life, and clever use of the analogue stick lets you pre-load the suspension before lift-off, enabling you to perform aerial tricks for ATVs and bikes (with a specific trick mode one of the disciplines included), while the interaction between terrain and suspension is convincing and control is tight.
- Euro Gamer
September 9, 2014 | Full review
What MX vs. ATV Untamed does very well though is retain Rainbow Studios' excellent control mechanics. Every vehicle in the game controls in a very arcadey manner, but with full simulation influence at your disposal. What we mean by this is that you can turn on a dime and the game is rarely punishing, allowing you to land some crazy jumps and cut corners like a knife, but at the same time you can use your clutch for cornering and acceleration techniques or drop your bike at the top of a jump to stay low in the air.
- IGN
December 17, 2007 | Full review
MX vs. ATV Untamed is an incredible improvement over its brothers and sisters that got released in the past. Any true motocross or off-road fan will gladly welcome this "next-gen" experience.
- Xbox Addict
December 14, 2007 | Full review
In its essence, MX vs ATV Untamed is your classic off-road arcade racing game that is extremely over the top and quite enjoyable as the dirt flies from your vehicles as you attempt to race at ridiculously high speeds, all trying to maintain control and hopefully win the race. A nifty little feature of the title is that while you wait for the game to load, the player has the option of racing around a stadium in order to perform a variety of stunts and when its loaded, the player is then ready to challenge the main gameplay of the title, the X-Cross tournament. The control system of MX vs ATV Untamed is perfect on the XBox 360 controller which will take most gamers only a few minutes to figure out.
- Impulse Gamer
| Full review
Animation is smooth and I’m happy to report that the framerate never suffers, which admittedly could really destroy a racer like this.
- Honest Gamers
January 16, 2008 | Full review
We had the most fun using motocross bikes and ATVs. These are the vehicles that allow you to attempt the jumps and tricks that you wouldn’t even think about in real life. MX vs ATV Untamed is a fun game to play. If you like dirt bikes and you like gaming at all, it’s a no-brainer.
- Motorcycle
July 3, 2008 | Full review
MX vs. ATV Untamed
Cheat mode
At the options menu, select the "Cheat Codes" option, then enter one of the following codes to activate the corresponding cheat function. If you entered the code correctly, you will hear the sound of an engine.
Enter "NOHANDS" as a code to unlock all handlebars.
All Fox gearEnter "CRAZYLIKEA" as a code to unlock all Fox gear.
Bonus graphicsEnter "STICKERS" as a code to unlock 27 extra graphics.
Easy store points
Go through single player Nationals, and earn the Mils Mesas environment or enough points to purchase it. After getting this map, exit the mode that you are in, and go to single player. Choose the custom event option, then go to "Nationals". Select the Mils Mesas track. Set the play mode to "Single Play", laps to "10", and number of opponents to "0". The MX superclass vehicle is recommended, but you can use an ATV or normal MX. Start the race, and do not worry about time or anything else. Just do as many tricks as possible. Try Dingo Backflips+ and 360+ for quick points. You can get about 700,000 score points and 350,000 store points.
Moves
Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Additionally, there are eight secret achievements, three of which are currently unknown:
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Few of us follow what's going on in the world of motocross, or even know the names of key racing stars. However the sight of motorcycles wallowing in the mud invariably produces on men aged from 12 to 32 years old hypnotic impression - there is something in this sport something that distinguishes it from civilized and skimmed asphalt races. Not high speeds - they just don't exist here. And not even the number of broken bones riders, which is much higher than in other disciplines. A business, most likely in a different way: to be a motocross star, you need to do more than just ride faster than anyone - you need to do it spectacularly, to be a real actor in the saddle.
Perhaps this is why motocross (compared to other types of racing competitions) has so many girls. Prancing on a two-wheeled horse is not for you to sit inside a cramped car where no one can see you anyway. The main thing here is the show. When riders in bright overalls overcome a climb so steep that the stairs in your entrance, in comparison with it, it will seem like a smooth avenue, to them involuntarily get respect. Therefore, the demand (albeit very limited) for simulators motocross always exists, and sometimes among them there are really good games. Now, with the advent of MX vs ATV Reflex , there was one more.
The start of motocross is a special ritual that is reminiscent of racetrack racing. Until the iron barrier comes down, everyone gets nervous and keeps their hand on the clutch lever. |
Despite the fact that Rainbow Studios was a bit whether not single-handedly brought to the people three-dimensional motorcycle racing (ancient Motocross Madness - just their work), the first game to notice the show appeal of this discipline was last year's Pure . Aerial acrobatics at a height of 50 meters above the ground had little to do with real motorcycle racing, but thanks in large part to her Black Rock Studio broke the bank. MX vs ATV Reflex, which still adheres to the laws of the real world (included licensed racers and championships), against this background it looks real anachronism. Motorcycles (as well as quads, buggies and pickup trucks) go around and bounce around on artificial springboards - well, where have we not seen anything like this?
Meanwhile, right now the series is experiencing the second revolution in its long history (the first happened with the advent of quads and the abbreviation ATV in the name), only this time - technological. physically correct the dirt that is now in every first off-road race is now available and real motocross riders. Another thing is that in some Colin McRae DiRT 2 this dirt is first of all decor element. Rally cars pulled out clods of earth with their wheels and left behind a barely visible track, but this had practically no effect on the behavior of cars. Motocross is another matter. While racing down the compact and bulldozed track, two-wheeled motorcycles manage to gouge a real gutter in the mud meter depth, which is especially difficult to ignore when cornering (steering pulls out of the hands with terrible force). And if the race takes place on wet ground (track they are specially poured with water before the start so that spectators and riders do not suffocate in clouds of dust), then the track also manages to fill with water - also physically correct. H 2 O ripples, dislodges sunken wheels from the bottom and severely disappoints everyone who likes to overcome the fords without slowing down the gas.
All eyes on the ruts: a couple of laps ago they were not here, but now you can get stuck. | The quads aren't as fast and bouncy as the Pure, but that just makes riding harder. |
The model of vehicle behavior has also become more reliable - now, when you see a fallen tree on the road, the trunk of which is thicker than the wheel of your ATV, you involuntarily retract your neck and brake almost to zero, because if this is not done, the rider will have to dampen the speed with his own body. On the in a heavy pickup truck, the same obstacle is perceived much more calmly, but on motorcycle ... In general, if you have ever tried to overcome on a bicycle wet tram tracks or curbs, then there is nothing to explain, and if not - just never try to do it at a sharp angle.
Racing pickups from Colin McRae DiRT 2 as guest stars. |
In general, you have to fall all the time in the game. First of all, because of the aggressive but stupid opponents who often go "on contact". And in the second - when trying to perform some famously twisted trick. The tricks themselves are an integral part of motocross, and in the past parts series for their performance awarded separate points. But since Pure closed this topic for good, the developers of MX vs ATV Reflex seem to have quieted down and pushed the tricks into the background. Now, during a regular race, no one makes us look for the jump button - just sit firmly in the saddle and slightly tilt the body when cornering.
Here, too, one small innovation is hidden - if you landed badly or somehow lost control, the game always gives a couple of seconds to correct the situation. You just need pull the right stick in the indicated direction, and the rider who previously held the steering wheel with one hand, will return to the saddle again. Not the worst way to use quick-time events in racing - anyway much more honest than the ubiquitous time rewind.
When it comes to content and variety, Rainbow Studio has reached some cosmic heights over the years of working with the genre. We have already said that in addition to motorcycles, there are quads and other four-wheeled units in the game, that you need to discover in the course of a career. And which (most chic!) can also race against each other. It turns out almost MotorStorm in miniature - light motorcycles at a glance rush forward, but on the first straight they are caught up and rolled into the mud heavy pickups. And the main guarantee of survival in such races is usually the ability do not climb on the rampage and stay away from local battles.
Other than regular circuit racing, checkpoint orienteering, freestyle, supercross (where it takes place in a closed arena and tracks are especially slow and insidious), the developers for some reason added to the game freeplay. In this mode, we simply explore a deserted piece of territory in search of new flags and tasks, while trying to understand if we have already passed by this pine or not. Fortunately, unlike the boring Fuel is not the main mode here, but just a way to unwind.
Tracks are a true gem of the game. There are a lot of them, and they are all dirty. | But why a thoroughly dirty motorcycle has a perfectly clean tread (at least in the Xbox 360 version) is a separate question for the developers. |
Despite the best dirt in video games, which finally not only loads the processor, but also has reliable physical properties, MX vs ATV Reflex is quite highly specialized race.