Last updated on January 4th, 2021 at 11:11 am
MX vs ATV Alive was originally released in 2011, but has just had a new lease of life after being available as a free game for Xbox Live Gold Subscribers on the Xbox 360. But as a digital download, you might be struggling to pull off some of the tricks without the manual. So here’s how to perform stunts in MX vs ATV Alive
How to perform stunts in MX vs ATV AliveMX vs ATV Alive Controls:With the default controller layout (Xbox 360):
Move your rider left and right to make sharper turns and balance the motorcycle or ATV.
Move your rider forwards and backwards to keep your rear wheel planted and your vehicle balanced over whoops and small jumps.
Move your rider back and feed in the throttle to perform wheelies, and lean forwards with the brake on to perform stoppies.
Seat Bounce allows you to jump further. Whether you’re able to perform a seat bounce, the shock absorber on your HUD will turn yellow – and you should pull back on the right stick. If you’re successful, the shock will turn orange. And to get a maximum bounce, press the right stick while pulling back, and if you get it right, the shock will turn green.
Use the Seat Bounce appropriately – you want to be landing on the flat or the downside of jumps, and staying lower to the ground is faster as you’ll get your wheels on the ground more quickly and therefore be able to drive forwards.
Clutch: To get our of corners and landings from jump quicker you should hold LB to build up the revs. The further the metre is filled up, the longer your engine will put out peak power when the clutch is released. So pull in the clutch with LB when you’re in the air and release when you’re landing to power out of a jump for example, or when you’re not using the throttle to get around a corner.
Backflip: Just before you take off, hold RB and move the right stick down. Hold the right stick down until you complete your backflip – rider position, throttle and braking will control how fast you flip.
360: Before you take off, hold RB and then move the right stick either left or right, and then quickly down to start the rotation.
Whips: When airborne, move the right or left stick to the left or right to perform a whip.
Scrubs: To stay as low to the ground as possible on a jump, move the right stick hard left or right before you take off, and you can also add the left stick.
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See all of our MX vs ATV Alive coverage and news, here. You can still find MX vs ATV Alive for sale via the Xbox Marketplace, or find physical copies on Amazon.
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After four years in the making, MX vs ATV Legends has finally hit the shelves today. Available for PS4, PS5, Xbox One, Xbox Series X|S, and PC, this latest game in the MX vs ATV series is the first in the series to be fully built for ninth generation consoles. The game makes use of Unreal Engine 5 to bring together one of the most detailed and immersive motocross gameplay experiences ever.
The real story that everyone will ultimately be asking though is what has changed. As any gamer goes out today to purchase this new game, we wanted to provide a more in-depth synopsis of what you can expect to pick up.
For starters, the base game comes with three different “brands” of dirt bikes, ATVs, and UTVs. As the OEM packs are day one DLC, or downloadable content, you’ll need to pay right away to ride some of your favorite brands. That being said, the machines that come with the game provide the same level of speed and performance as the OEMs so it’s strictly down to aesthetics there.
A look at the stock THQ Nordic ATV that comes with the base game. Rainbow StudiosWhen it comes to the physics model for the new game, Rainbow Studios elected to take a different approach then prior games to how you control the bike. There still is the classic dual-stick use in the game where you utilize both the left and right joysticks on your controller to work in harmony for optimal performance on the racetrack. However, you’ll certainly find yourself using both joysticks more in this game to control the rider movements as well as the bike movements. In prior games, the sticks were more separate where one would control the bike and one would control the rider. This time, you can use both sticks for seat-bouncing, scrubbing, attacking whoops, cornering, and uniquely pushing and pulling up on jumps. It’s a hard balance to learn if you’re used to what the previous titles felt like, but it creates a rewarding feeling once you connect the basics and start putting lines together.
Whipping and scrubbing in these games is always a hot button topic. When it comes to scrubbing, this is a step up as you now have the ability to cork out a monumental Bubba-scrub level scrub on every jump. But if you don’t need to stay that low, turning the joysticks away from each other or towards each other will simply do a slight scrub instead. The whipping is a completely different story from past games though. Unlike MX vs ATV All Out or MX vs ATV Reflex where whips would fly out huge every time you breathed on the joysticks; the heavier feel of MX vs ATV Legends means you have to plan out whips much more. The movements of both joysticks to lay the bike sideways while hanging off the bike and then the technique to slowly pull the bike back straight are much more precise in the new game and will likely take new players some time to learn it. Similar to connecting lines though, once you do learn how to do it, the reward of a crisp whip off a big jump in the game is very satisfying.
MX vs ATV Legends has introduced a whole new back story for Career Mode as well. The game is centered around your racing career of course, but the whole time you are being coached by a former racer who is trying to save his farm from being repossessed by the bank. While you gain fans and money, you are also working to help the man save his farm and build a new moto training ground in the process. It’s a very long and in-depth career with lots of racing on not only motorcycles, but the ATVs and UTVs as well.
Supercross racing is one of the many disciplines featured in the new game. Rainbow StudiosLikely the biggest improvement for MX vs ATV Legends is the vast open world areas to use. Along with several supercross and motocross tracks, the game comes stock with four open world areas of forests, deserts, beaches, and the aforementioned moto farm that will take any player hours to see it all. Each freeride map has a large network of trails that are used for hare scramble racing throughout the Career Mode as well. Coupled with some national tracks and unbelievable terrain, the limits of exploration are hard to find in MX vs ATV Legends.
A bit of a letdown for some though will come in the fact that the AMA Pro Motocross tracks are once again DLC for this new game. That means you will need to pay for the Pro Motocross season pass to receive the new tracks, but once you do get them, they are a ton of fun. Those tracks will be available from July 5th onward as the Lucas Oil Pro Motocross Championship makes its rounds around the country.
The beauty of the open world maps is that you can also enjoy them with your friends in expanded multiplayer lobbies. Just like prior editions of MX vs ATV games, you and several of your gaming buddies can hop on to race each other on any of the tracks or settle into the freeride areas and explore it all as a group. The latter aspect certainly presents the feel of just riding with your buddies like you might in the real world and enjoying the ride along the way.
The UTVs also have their own set of tracks to race on. Rainbow StudiosCustomization is always a big talking point with motocross games as well and admittedly this game has fallen short at launch. With a limited selection of official gear from brands like Alpinestars, FXR, Fox, Seven, and Troy Lee Designs, you’ll quickly be able to purchase every piece of gear in the game. There also isn’t too much in the way of bike customization as you are limited, at least for now, to wheels, rims, handlebars, sprockets, seats, and pipes for component changes. It also appears that just Pro Taper, Renthal, Brembo, FMF, Pro Circuit, and Dunlop components are available at the moment. Perhaps this is something they will expand upon further though.
All in all, it’s great to have a new game to play for motocross fans out there. We’re far removed from the dark days of 2011-2014 where there was nearly nothing available nor nothing in development. This is the third different MX vs ATV title we’ve now had since Nordic Games bought THQ’s trademark in 2014. There will be some players disappointed with the new game but there’s also plenty of positives to take away now that the game is here and also lots of fun to be had. All that’s left for you is to pick up a copy of it yourself and see what it’s all about.
Few of us follow what's going on in the world of motocross, or even know the names of key racing stars. However the sight of motorcycles wallowing in the mud invariably produces on men aged from 12 to 32 years old hypnotic impression - there is something in this sport something that distinguishes it from civilized and skimmed asphalt races. Not high speeds - they just don't exist here. And not even the number of broken bones riders, which is much higher than in other disciplines. A business, most likely in a different way: to be a motocross star, you need to do more than just ride faster than anyone - you need to do it spectacularly, to be a real actor in the saddle. nine0009
Perhaps this is why motocross (compared to other types of racing competitions) has so many girls. Prancing on a two-wheeled horse is not for you to sit inside a cramped car where no one can see you anyway. The main thing here is the show. When riders in bright overalls overcome a climb so steep that the stairs in your entrance, in comparison with it, it will seem like a smooth avenue, to them involuntarily get respect. Therefore, the demand (albeit very limited) for simulators motocross always exists, and sometimes among them there are really good games. Now, with the advent of MX vs ATV Reflex , there was one more.
The start of motocross is a special ritual that is reminiscent of racetrack racing. Until the iron barrier comes down, everyone gets nervous and keeps their hand on the clutch lever. |
Despite the fact that Rainbow Studios was a bit whether not single-handedly brought to the people three-dimensional motorcycle racing (ancient Motocross Madness - just their work), the first game to notice the show appeal of this discipline was last year's Pure . Aerial acrobatics at a height of 50 meters above the ground had little to do with real motorcycle racing, but it was largely thanks to her that the Black Rock Studio broke the bank. MX vs ATV Reflex, which still adheres to the laws of the real world (included licensed racers and championships), against this background it looks real anachronism. Motorcycles (as well as quads, buggies and pickup trucks) go around and bounce around on artificial springboards - well, where have we not seen anything like this? nine0009
Meanwhile, right now the series is experiencing the second revolution in its long history (the first happened with the advent of quads and the abbreviation ATV in the name), only this time - technological. physically correct the dirt that is now in every first off-road race is now available and real motocross riders. Another thing is that in some Colin McRae DiRT 2 this very dirt is first of all decor element. Rally cars pulled out clods of earth with their wheels and left behind a barely visible track, but this had practically no effect on the behavior of cars. Motocross is another matter. While racing down the compact and bulldozed track, two-wheeled motorcycles manage to gouge a real gutter in the mud meter depth, which is especially difficult to ignore when cornering (steering pulls out of the hands with terrible force). And if the race takes place on wet ground (track they are specially poured with water before the start so that spectators and riders do not suffocate in clouds of dust), then the track also manages to fill with water - also physically correct. H 2 O ripples, dislodges sunken wheels from the bottom and severely disappoints everyone who likes to overcome the fords without slowing down the gas.
All eyes on the ruts: a couple of laps ago they were not here, but now you can get stuck. | The quads aren't as fast and bouncy as the Pure, but that just makes riding harder. |
The model of vehicle behavior has also become more reliable - now, when you see a fallen tree on the road, the trunk of which is thicker than the wheel of your ATV, you involuntarily retract your neck and brake almost to zero, because if this is not done, the rider will have to dampen the speed with his own body. On in a heavy pickup truck, the same obstacle is perceived much more calmly, but on motorcycle ... In general, if you have ever tried to overcome on a bicycle wet tram tracks or curbs, then there is nothing to explain, and if not - just never try to do it at a sharp angle. nine0009
Racing pickups from Colin McRae DiRT 2 as guest stars. |
In general, you have to fall all the time in the game. First of all, because of the aggressive but stupid opponents who often go "on contact". And in the second - when trying to perform some famously twisted trick. The tricks themselves are an integral part of motocross, and in the past parts series for their performance awarded separate points. But since Pure closed this topic for good, the developers of MX vs ATV Reflex seem to have quieted down and pushed the tricks into the background. Now, during a regular race, no one makes us look for the jump button - just sit firmly in the saddle and slightly tilt the body when cornering. nine0009
Here, too, one small innovation is hidden - if you landed badly or somehow lost control, the game always gives a couple of seconds to correct the situation. You just need pull the right stick in the indicated direction, and the rider who previously held the steering wheel with one hand, will return to the saddle again. Not the worst way to use quick-time events in racing - anyway much more honest than the ubiquitous time rewind.
When it comes to content and variety, Rainbow Studio has reached some cosmic heights over the years of working with the genre. We have already said that in addition to motorcycles, there are quads and other four-wheeled units in the game, that you need to discover in the course of a career. And which (most chic!) can also race against each other. It turns out almost MotorStorm in miniature - light motorcycles at a glance rush forward, but on the first straight they are caught up and rolled into the mud heavy pickups. And the main guarantee of survival in such races is usually the ability do not climb on the rampage and stay away from local battles.
Other than regular circuit racing, checkpoint orienteering, freestyle, supercross (where it takes place in a closed stadium and tracks are especially slow and insidious), the developers for some reason added to the game freeplay. In this mode, we simply explore a deserted piece of territory in search of new flags and tasks, while trying to understand if we have already passed by this pine or not. Fortunately, unlike the boring Fuel is not the main mode here, but just a way to unwind.
Tracks are a real gem of the game. There are a lot of them, and they are all dirty. | But why a thoroughly dirty motorcycle has a perfectly clean tread (at least in the Xbox 360 version) is a separate question for the developers. |
Despite the best dirt in video games, which finally not only loads the processor, but also has reliable physical properties, MX vs ATV Reflex is quite highly specialized race. Fans of bright graphics and high speeds choose MotorSorm: Pacific Rift , and for those who don't have a PS3, there's still a multi-platform Pure. The most important condition when buying Reflex is to love motorcycles and motocross, and the game will take care of everything else.
Formula of the game: 50% MX VS ATV: Untamed + 40% of this mud + 10% improved graphics
gameplay: 8
Graphics: 7
Sound and music: 8
Management: 8
Plot: -
Stability:
Originality: 7
Estimates: 8.0
PUBG Mobile, the pioneer of mobile gaming battle royale, has grown rapidly over the past two years. With each passing day, the game continues to break new records in terms of both downloads and revenue. The game also features a thriving esports ecosystem that provides professional players and teams with the opportunity to showcase their skills at the highest level. In May 2021, PUBG Mobile made $258 million. nine0009
However, despite all these great things going on around the game, PUBG Mobile has had to face numerous obstacles in the form of hackers and cheaters who use third party software to gain an unfair advantage in the game.
To counter this, the developers of PUBG Mobile have developed an anti-cheat system that detects and bans accounts involved in cheating. Along with this, officials came up with the BanPan initiative, which allows legal players to report cheaters in the game. The developers also publish weekly reports detailing the number of accounts banned and the types of cheats used. nine0009
You saw our Head of Security was busy this week! 🐔💼❌ From June 4-10, we permanently banned 1,354,783 accounts from accessing our game. The main reasons were:
❌ Modification of Character Model
❌ Speed Hacks
❌ Other HacksLearn more at 🔗 https://t.co/YdeCgfdOcr #PUBGMOBILE pic. twitter.com/5pxn88Nz7c
— PUBG MOBILE (@PUBGMOBILE) June 12, 2021
PUBG Mobile permanently suspended a total of 1,354,783 accounts for cheating this week (i.e. June 4-10, 2020). The number of accounts suspended this week has skyrocketed compared to last week, up by as much as 40%. nine0009
Blocked accounts:
1) Bronze (20%)
2) Silver (6%)
3) Gold (6%)
4) Platinum (10%)
5) Diamond (19% )
6) Crown (23%)
7) Ace (15%)
8) Conquerer (1%)
This week's data showed a different trend compared to numerous previous weeks. Most of the accounts this week were banned at above average levels (i.e. Platinum to Ace). This development indicates the use of new cheat programs. nine0009
Different types of cheats used this week:
1) Modification of Character Model (45%)
2) Speed Hacks (10%)
3) Modification of Area Damage (10%)
4) Auto Aim
X-Ray Vision .