Platforms:
Xbox One, PS4, PC, PS5, Xbox Series X
Released:
June 28, 2022
Publisher:
THQ Nordic
Developer:
Rainbow Studios
MX vs ATV Legends is the newest title in the long running MX vs ATV franchise. MX vs ATV has a long history behind it, it’s the lovechild of THQ’s MX trilogy and Sony’s ATV Offroad Fury series. With a career mode to become a world-famous legendary racer, ride dirt bikes, ATVs or UTVs against AI. You gain fans and money where you can upgrade your vehicles as you compete in races. Is Legends the game you want to ride off in the sunset with, or will it scream in the backseat on the way to Cape Canaveral?
Beginning with a tutorial, team member and mechanic TJ Johansson teaches you how to ride the bike and play the game. Most of this is regular things you pick up from playing games with vehicles. Once completing the tutorial, you meet Emilio Rawlings, a potential team member, who allows you and TJ to practise on his farm. After speaking to Emilio, you have more tutorials to complete, which will help you in your career. However, let’s hope you can remember the move set, because there’s no way to revisit the tutorials. And when starting, there’s no way to skip the conversation, you can either start the conversation or stop it.
You make your way over to the wacky waving inflatable arm flailing tube-men. It took me an embarrassingly long time to realise that the conversation needed to close to start the tutorial; and once finished, you’re plopped at the front of the Farm ready to start another tutorial. For me, this is where the first glitch occurred that impacted my experience straight away. After jumping and falling into a large body of water, I respawned, and the bike rode… riderless. It only fixed itself when my bike had a head-on collision with a rock. A lot of the glitches encountered aren’t game breaking, which is a relief, but they can certainly be weird and frustrating.
The farm itself is the main open world area, with the option of more in free ride mode. In the open world you’ll find floating helmet collectables that you can grab by driving into them, and each area is a different environment to practice on. There are tracks, hills, open bodies of water to have fun zooming around. But, the open world feels a bit redundant, as there isn’t a lot to do. Legends does at least have a leg up on being able to test yourself and get better at the trials, or stunts. But, while playing it does feel like it only exists there to talk to characters you meet throughout the game.
Playing the career mode of Legends is serviceable, and you have the option of racing bikes, ATVs or UTVs throughout. This includes timed trials, checkpoints and even supercross. There’s some variation so no event is the same, but the tracks do get re-used. The MX bikes feel decent to ride, but can feel kind of slippery, even if the ground is dry. Changing from dual to single stick helped this out for me but your mileage may vary. The ATV, on the other hand, is bouncy; anything and everything will set it off and you’ll start bouncing around like a ball in a pinball machine. And the UTV is the most trouble out of the three, it’s bouncy much like the ATV but also it can drift for some reason? There are no issues drifting with the bikes or the ATV, and I don’t have the dreaded controller drift. But it’s like if an AI knocks into you, you are forced into turning right or left… for some reason. This is a similar issue with keyboard and mouse, so not controller-specific.
Other issues while playing the game includes how you can be ‘off the track’ and how finicky it is. Sometimes if you’re off the track for 0.5 seconds it’ll respawn you, and it takes some effort to get back to the speed you were once at. Other times, it feels like you can be off the track for a whole minute before it decides to respawn you. In one instance using the UTV, the rider is within the boundaries placed but the game viewed me as out of bounds, but didn’t let me know. When I did eventually get to the podium, the game reminded me that I was off the track or out of bounds. It doesn’t go away, but I was still able to proceed to the next destination without any trouble.
The environment reacts to your racer, with dirt flying behind the wheels, and you can see water splashes. This is notable as the lack of detail was an issue players had with their previous title in the series, All Out. Legends includes dynamic weather, which also has an impact on how you ride. Rain and mud might make things slippery, whereas snow can make it harder to see in front. Trees and rocks can stop you, and the guards on the side of the maps are hittable, along with signs. A lot of these tracks have yellow pegs and boards that mark the road. The pegs don’t do anything but the boards can impact you, as if you hit too many they can slow you down. Tracks might also have haybales, or blocks that also show the road or can stop you from going somewhere you can’t. These are hittable as well, but they will despawn and respawn after a second or two.
There is a multiplayer mode, where you can play against 16 others, as well as split screen compatibility which is cool to see. The rider is voiceless, and there’s not much to customise, though. You can change their body type, which either gives you a flat chest or a round chest and as well as your name and number. Other forms of customisation are your helmet, goggles, outfit, gloves and boots. There’s no bonuses to them, so you can just wear whatever you want for aesthetics. Same goes for the type of bike you own; there’s the option to upgrade them with different parts and you can change the vehicle’s appearance too, but there’s no bonuses attached.
The art style is reminiscent of previous MX vs ATV titles. It’s not specifically impressive visually speaking, but does the job. The downside, however, is that the cutscenes that show what kind of race you’ll be playing show as a 480p video. Even with graphics all maxed out, it feels like when your Internet is a bit sluggish so YouTube has to lower the quality. There’s a lot of stuttering in these videos too. Here’s hoping that with future patches, they can make it look sharper. When riding an ATV, the AI riders act as if you are seeing them very far out, like they’re skipping a few frames. This issue shows up on the MXs too but it’s not as noticeable. And you can’t see the characters in the UTV so there’s no way of knowing. It’s rather jarring considering the playable rider is more fluid in their animation.
“…it feels like another racing game that isn’t shaking up the genre.”
The music is right up my alley, there’s some Bring Me The Horizon and Asking Alexandria, in addition to original music. But, sometimes it would softly cut in and out, and there doesn’t seem to be an in-game reason as to why that is. And sometimes the music will be quiet enough, and then next thing it’ll be super loud. There could’ve been a bit more polish to the audio mixing, which is a damn shame. The voice acting is fine, but, the characters aren’t moving their mouths while speaking. So it feels like an omniscient voice speaking to the rider. It can also be quite jarring and takes you out of the scene.
Accessibility options in Legends are lacking severely. The subtitles automatically applied is great, but there’s no options to turn them off if you prefer. There’s a couple of grammatical mistakes in the subtitles, capital letters where it should be lowercase and vice versa, or doubled up letters. One thing that is super frustrating, is that the subtitle paragraph will cut off mid-sentence. In the image gallery towards the start of this review, you can see an example of this in the last image. So instead of each paragraph ending with a full stop or comma, it’ll end mid-sentence so reading it is awkward. There’s no option to change the size of the fonts, or even add a background so you can tell what the words say.
There’s no colourblind mode, and no way to remap the controls. There’s not even an option to see the key bindings, so if you’ve forgotten how to do things, you might have to consult a walkthrough. You’re able to hide the HUD, add pro physics, change the difficulty from very easy to very hard and change the steering from dual stick to single stick. While the game is set to the easiest difficulty, some of the tracks are still difficult to win. Or are so easy that the rider was 2 minutes ahead of 2nd place in some races, so it’s inconsistent there as well.
There aren’t any truly game breaking bugs or glitches. One issue is that, playing a rally track it wasn’t registering that my driver hit the checkpoints. Though in the end it didn’t matter because my rider still won, it still made me take pause. When going through the menu and choosing between MX, ATV or UTV, you can see on the top-right of the screen some white pixels, most likely the names of the career types. It isn’t super distracting, but if you take everything in it is obvious. The UI itself isn’t bad, though when you have to talk to your team members, your screen can feel a bit crowded. You’ll also be hanging around the menu a lot.
In general, Legends is another average entry into the MX vs ATV universe. Rainbow Studios has put enough care into the racing components at least, and the fact that they do listen to fans concerns is commendable. But the handling of the vehicles makes it kind of annoying to sit through another race that you’ll lose, rather than motivating you to take another lap. The idea of gaining fans as you race is a fun idea, but it feels like another racing game that isn’t shaking up the genre.
MX vs ATV Legends has a legacy behind it, but it doesn’t bring anything to the table to bring new concepts to the genre. While it’s fun enough to ride around on bikes and have the driver ragdoll their way down the hill, there are some persistent issues like vehicle performance and video quality. Subtitles are cut off mid-sentence so reading it is awkward, and there is a real lack of accessibility options for those who need it. Music choices are rad, as there’s some more modern-ish music in it, mixed with some older ones. Overall, MX vs ATV Legends is a fun racer to goof off with your friends, but nothing to seriously sink your teeth into.
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As someone whose racing game experiences mostly fall under franchises like Need for Speed, Burnout, Mario Kart, and the occasional GTA Online back when it was in its prime, I went into MX vs. ATV Legends with a mindset that I’m starting from square one.
Off-road racing games are a bit more in-depth due to the amount of control required to navigate the dirt terrains. No longer can I get away with just pressing the gas button for 80% of the runtime and watch my car go ka chow on the road.
MX vs. ATV Legends is the latest motocross game from Rainbow Studios that not only attempts to bring back the franchise from its long hiatus dating all the way back to 2018 with MX vs. ATV All Out, but it’s also the studios’ first entry into the 9th generation of consoles.
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How does the game stack up to those expectations? Not well enough to justify its current state on release. While it is a fun ride from time to time, it definitely has more bumps on the track that stops it from being the definitive next-gen motocross game out in the market right now.
A rough start- Advertisement -
MX vs. ATV Legends does not give off a good first impression. After booting up the game, it immediately throws you into a tutorial section that barely gets the player up to speed with the controls.
As much as they try to lay out the different ways to navigate the terrain, it doesn’t prepare the player enough for the actual races themselves. The real tracks have hard turns, precise jumps that you have to pay attention to, and a lot of minor obstacles that can mean the difference between a substantial lead or a dead last placement.
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Right after accomplishing the tutorial track that feels more like the game itself is rushing to get it over with, you are then directed towards the compound. An open-world area (the first of many) where you can drive around and “explore”. This will be the main hub for the rest of the game and where you can talk to different members of your team.
The area is just one big farmland that has nothing substantial in it to warrant a proper exploration. Venture off too far and you’ll just be asked to turn back or else you’ll be abruptly flung to the air Skyrim-giant-hitting-the-player-to-the-air-bug style. It’s all just a big space with a whole lot of nothing.
It’s also worth mentioning that the tutorial segments continue in different parts of the map. You go to a marker, spend less than 5 minutes doing what the prompt tells you and that’s it. It even has one dedicated to camera controls, which I’ll admit, are pretty customizable — the same can’t be said for the rest of the experience but more on that later.
The compound is also where you’ll start to see just how unpolished the visuals are from a technical standpoint. While the game is in motion in the various races, the tracks, and the scenery actually look great. Fantastic lighting, and fairly detailed textures on the terrain that each have a distinct look to them. However, when you’re just in the open world and you stop and smell the roses, you’ll soon realize that they really are just better off being admired from afar.
Character models are so flat and stiff that they almost look like action figures rather than NPCs. The foliage can’t even be bothered to stick on surfaces that are anything but flat. Try going up the side of a hill and see how in the 9th generation of gaming, bushes are now floating. There’s also a lot of pop-in that’s happening. It happens throughout the entire experience across all modes but it is especially noticeable in the open-world areas.
At the very least, the game does run at a fairly stable framerate. I didn’t really have any slowdowns or hard crashes in any of my play sessions. Did it feel good playing though? That’s a different discussion altogether.
Bumpy roadsThe brunt of the experience will come from the different game modes available. You’ll first be starting off with career mode which will put you in different scenarios and tournaments where you can progress through to continue the extremely slim and forgettable story that’s just there to give you an excuse as to why you’re doing these races in the first place, how in the world are you able to get the resources, and why you’re in a corn farm, to begin with. It’s nothing offensive but it isn’t anything special as well.
The career mode will let you drive the three main vehicle types the game has to offer — dirt bikes, ATVs, and UTVs. While the idea of having different ways to race does make it seem like the package offers more value, it also means that rather than getting a really solid and robust in-depth gameplay system, development and resources have to be split in three ways and it shows.
The ATVs definitely feel the best to play with. It probably helps that it has four wheels so you’ll have fewer chances to crash or fall over if you hit a turn too much. The dirt bikes and the UTVs feel like they needed more time in the oven. Inconsistent physics, slippery handling, and sometimes unresponsive controls hinder the player from making flashy maneuvers in the races.
I was initially curious how Rainbow Studios would utilize the new haptic and rumble features on the PS5 DualSense but unfortunately, they just chalked it up to a simple controller vibration and that’s about it. A massive missed opportunity there.
The sense of progression in the campaign is heavily disjointed because you can replay any race at any point whether you’re still in them or have finished already. This lessens the weight each mission has. Not satisfied that you’re just in the third place halfway through and you feel like you can’t catch up? Just keep reloading until you get to first place.
Another thing as well is the extremely inconsistent AI. They are either so impossibly fast or so incredibly clunky. If an AI is in the first place and you’re a few meters behind, don’t even think about making a comeback. You’re better off replaying the entire race. They also love grouping up and crashing into each other or every sideline. It is funny seeing them get thrown around with the below-average ragdoll physics.
After finishing the races, you get a certain amount of money to purchase new parts for your vehicles. The in-game ecomony is easily exploitable as one first-place win gives you way too much money. I was able to max out the parts of my dirt bike within two hours or less.
Speaking of which, the customization in MX vs. ATV Legends is severely lacking in almost every aspect. You can buy different cosmetics for both your vehicle and your driver but the selections are barely different from one another. Maybe they’re opening it up for future microtransactions to enter into the space but I highly doubt the game will even live long enough for that. If you are someone who loves to tinker with every minute detail of your vehicles in games, then you’re better off somewhere else.
It’s a small world after allMX vs. ATV Legends does offer split-screen multiplayer which is, unfortunately, a very rare sight to see in modern gaming so it’s nice to see Rainbow Studios deliver on that end.
How about the online multiplayer? I wish I could tell you but sadly, I couldn’t find any players to play with. I tried connecting multiple times of the day and not once did I ever find a lobby. I was either booted out to the starting screen or just teleported into a random track where I can just drive around. I assumed this was the waiting area for more players to come in but nothing ever happened.
Either the servers weren’t working well or there was no one else playing the game other than me. I don’t know which scenario is worse.
The final nail in the coffin comes in the audio side of things. Some of the engines sound like they’re barely holding on before an inevitable boom happens while others just straight-up sound bad and unappealing especially when you are slowing down in the open-world areas and you can hear the tires rubbing against the dirt. It sounds unfinished.
In the actual races, one can argue that the music can easily hide the horrendous audio of the vehicles. I will admit that the soundtrack is definitely nice. There are a lot of bops there to vibe with while playing the various modes. However, the sound mixing is completely broken.
Whoever curated the playlist for this game must have been so proud of what he/she did because the music can ramp up so insanely high in random parts that it just completely takes you out of the experience. This mostly happens at the start of every song. It peaks and then it drops. I tried lowering the music volume in the settings down to 20% but it still does the same thing over and over again.
There are moments when the music just stops altogether. You either get blasted in your ears or be stuck with the mundane sounds of the engines and the occasional flat crowd. No announcers or commentators in sight.
The one saving grace of MX vs. ATV Legends is the Trails game mode which is a checkpoint-based race in much bigger terrain. You can have up to 15 other racers and you can choose if all of them use the same vehicle type or just have all three included. It’s a chaotic fun mess where I spent most of my playtime in. It’s also a perfect place to use the excellent first-person perspective which makes you feel like you’re the one driving the vehicle. This is also the time wherein the game is at its best in both visual and technical aspects.
Final Verdict – 5/10There is fun to be had in MX vs. ATV Legends but it’s only really good for maybe a couple of races back to back until I eventually feel like it’s more tedious to play. The janky physics system paired with the inconsistent AI does create an enjoyable experience that’s worth grinding for.
When you’re in the groove and you somehow get a perfect fusion between the controls, the physics, the AI system, and the random bumps on the tracks, the game gets into a momentum that’s exciting to play around in. If a single one of those pieces disconnects (and they will), then it all just falls apart.
In a racing genre that requires the player to be precise and in tune with every move being made, MX vs. ATV Legends does everything it can to derail that experience. It’s very obvious that Rainbow Studios needed more development time for this and it’s unfortunate that the best thing about the game is the potential it didn’t come close to meeting.
This review was made with an MX vs. ATV Legends review code for PS5 provided by the publisher.
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No third party modifications required for fog.
Rockstar Games and Grove Street Games have released the second patch for the remastering of the Grand Theft Auto: The Trilogy compilation. Update 1.03 is already available on all target platforms, below is a list of the main changes in the patch.
All games on all platforms
• Improved stability.
• Cinematic camera added.
• Fixed typos on textures.
• Fixed bugs with rain falling indoors during cutscenes.
All PC versions
• The gamepad now works properly on the mission failure screen.
• Saves worked for players with special characters in their username.
• Support for ultra-wide screens has been fixed.
• Fixed various interface issues.
• Graphics settings are now saved correctly.
Grand Theft Auto III – The Definitive Edition
• Increased the resolution of signs on the front doors of taxis.
• Fixed bugs in Cutting the Grass, Liberator, Don't Spank Ma Bitch Up, Cipriani's Chauffeur, Bomb Da Base: Act I, Drive Misty For Me.
• While falling, rain will not spawn underwater.
• Fixed the texture of the wall next to the hospital in Portland.
• Fixed floor textures in Turtle Head Fish Co.
• Fixed various bugs and typos, including on textures.
• The name of the mission will no longer hang on the screen for too long.
• Fixed a bug with stretching the car.
• Under the Callahan Bridge, the collision system is working properly again.
Grand Theft Auto: Vice City – The Definitive Edition
• Rumpo, Coach, Benson and Boxville vehicles now have advertising banners on the sides.
• Fixed bugs in Shakedown, Publicity Tour, Alloy Wheels of Steel, Two Bit Hit, Cop Land, Rub Out, Checkpoint Charlie, Gun Runner, Hog Tied, Boomshine and Supply and Demand quests.
• Fixed a number of critical bugs.
• Long pauses have disappeared from Wildstyle Radio and V-Rock.
• A hole in the ground has been patched up near Café Robina.
• Fixed various typos on banners, logos and signs.
• Fixed a bug with embankment textures.
• The flamethrower will no longer damage objects behind the player.
• The Rockstar logo on the minimap now looks normal.
• Fixed a bug with the Packer and Police Enforcer textures.
• Reduced the size of broken glass in the Gash Store.
• The barrel of the minigun now rotates while firing.
Grand Theft Auto: San Andreas – The Definitive Edition
• Clouds appeared at high altitude.
• Fixed bugs with grass textures.
• Fat and muscular CJ now has alternate running and walking animations.
• Fixed issues with King in Exile, The Meat Business, Supply Lines, Cesar Vialpando, Wu Zi Mu, Blood Bowl, Dam and Blast, Just Business, Ice Cold Killa, Reuniting the Families, Tanker Commander, Robbing Uncle Sam and Home missions. invasion.
• There is now fog in the distance.
• Textures no longer glitch during long game sessions.
• Fixed typos in advertisements, signs and logos.
• Death or arrest screens will no longer appear while loading an autosave.
• Fixed issues with the main character's tattoos.
• Fixed issues with character textures.
• Rain is now displayed correctly while flying.
• Fixed a nut in the Tuff Nut sign.
• Dodo aircraft nose has been fixed.
• The barrel of the minigun now rotates while firing.
• CJ will no longer change her hairstyle when wearing a hat.
• A UFO is spinning again at Lil' Probe Inn.
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At the end of May 2019 The international testing organization ADAC has independently tested child car seats.
The car seat rating included 31 child seats for safety, functionality, ergonomics and pollutant content. The testing also involved experimental new developments - four seats with an alarm system that prevents children from forgetting in the car. All successful and failed results are in the table below. In addition, here you will find advice from ADAC experts for parents.
Points: 0.5 - 1.5: "very good"; 1.6 - 2.5: "good"; 2.6 - 3.5: "satisfactory"; 3.6 - 4.5: "enough"; 4.6 - 5.5: "not enough"
Manufacturer / Model | Price (€ ) | Isofix | Points |
Car seats Up to 1 year | |||
MAXI-COSI Jade + 3wayFix | 420 | yes | 1.5 |
Maxi-Cosi Pebble Pro i-Size | 230 | no | 1.7 |
Maxi-Cosi Pebble Pro i-Size + 3wayFix | 430 | yes | 1. 8 |
Maxi-Cosi Pebble Pro i-Size + FamilyFix One | 410 | yes | 1.8 |
Inglesina Darwin i-Size | 199 | no | 2.0 |
Inglesina Darwin i-Size + Darwin i-Size Base | 400 | yes | 2.3 |
Car seats up to approx. 1.5 years | |||
Peg Perego Primo Viaggio i-size + base i-size | 370 | yes | 1.6 |
Cybex Cloud Z i-Size | 260 | no | 1.7 |
Cybex Cloud Z i-Size + Base Z | 460 | yes | 1.8 |
Avionaut Pixel | 219 | no | 2.0 |
Avionaut Pixel + IQ base | 400 | yes | 2.1 |
Baby Jogger City Go i-Size + i-Size base | 455 | yes | 2. 3 |
Nania BeOne SP | 50 | no | 2.3 |
Baby Jogger City Go i-Size | 275 | no | 2.4 |
Chicco Oasys i-Size Bebecare + i-Size Base* | 400 | yes | 5.5 |
Car seats Up to 4 years | |||
Cybex Sirona ZR i-Size + Base Z | 520 | yes | 1.9 |
Nuna Norr | 450 | yes | 2.2 |
Nachfolger Hy5.1 TT | 350 | no | 2.7 |
Heyner Multifix Twist | 350 | yes | 3.1 |
Car seats up to 12 years old | |||
Apramo All Stage | 430 | yes | 3.8 |
Car seats 1 to 4 years old | |||
Besafe iZi Modular RF i-Size + iZi Modular Base | 570 | yes | 2. 0 |
Maxi-Cosi Pearl Pro i-Size + 3wayFix | 450 | yes | 2.3 |
Peg Perego Viaggio FF105 + i-Size Base | 450 | yes | 2.3 |
Maxi-Cosi TobiFix | 230 | yes | 4.6 |
Car seats 1 to 7 years old | |||
Britax Römer Max-Way Plus | 350 | no | 3.6 |
Car seats 1 to 12 years old | |||
Britax Romer Advansafix IV R | 300 | yes | 2.3 |
MAXI-COSI Titan Pro | 300 | yes | 2.7 |
Car seats 4 to 12 years old | |||
Britax Römer Kidfix III M | 230 | yes | 1. 7 |
Britax Römer Adventure | 80 | no | 2.1 |
Safety 1st Road Fix | 120 | yes | 2.4 |
27 child seat models clearly exceed legal requirements in many respects and are rated as "satisfactory" or better. But there were also two failures. Manufacturers were penalized for particularly poor results.
Not all tested car seats are available in Russia, therefore, based on the test results, the following models can be recommended:
Price
ADAC overall score: good
This car seat has also been crash tested by ADAC in 2014 with good results. Pros: light weight and good price. Group: Baby carrier 0+ with own seat belts and central belt tension. Suitable for newborns up to 13 kg (up to 1 1/2 years old)
Weight Seat: 2.9 kg
Installation: Rear facing with vehicle 3-point harness.
Caution: Do not use on passenger seats with front airbag
The rest of the recommended car seats are not in the "cheap" category. If you're interested in cheap, crash-tested car seats, check out this post:
Price
Car seats of the combined category always attract with their functionality and long service life. However, few manufacturers achieve good results in crash tests. Cybex is an exception.
ADAC overall score: good
Approved: i-size from 45 cm to 105 cm
Seat with leg for children 45-105 cm (up to four years old),
Reclining position available
Seat weight 7.4 kg Base: 7.7 kg
Price
ADAC score: good
A safe and easy-to-handle child seat approved in accordance with UNECE Regulation 129 (i-size), which secures children up to 1. 05m tall in the car. The seat is part of a modular system in which different child seats can be installed on the same Isofix base.
I-size from 67 cm to 105 cm
seat with leg for children 67 to 105 cm tall (approximately one to four years old),
Sitting or lying position available
Seat weight: 7.4 kg 7.6 kg base
Price
ADAC score: good
Good child seat for extended use. The height of the seat belts can be easily and quickly adjusted to the growing child using the central adjuster. For children weighing up to 15 kg, the seat can only be secured with Isofix and Top-Tether, installation with the vehicle's seat belt is not possible. Therefore, it can only be used in vehicles with appropriate attachment points. In some cases, the seat is more stable in the vehicle when the vehicle's head restraint is removed.
Price
ADAC score: good
A good child seat for children aged 4+ that has an additional attachment to the Isofix anchorages (in approved vehicles).